Get AI to do the heavy lifting for you with our guide to how you can use AI to help prepare your campaign.
AI is hitting the world in a storm at the moment. It started with AI image generators like Midjourney and more recently, Chat GPT has been making waves while we all work out how much it can help us with our day to day lives.
The good news for all you DMs out there is that it can make your lives easier to. I’ve been experimenting with how AI can be used to create campaigns or add flavour to an existing adventure. In this article, I’ve detailed out exactly how I’ve been able to make the sometimes laborious job of preparing a campaign a fair bit easier.
AI limitations for D&D
So far, I’ve been really impressed with what AI can accomplish for a D&D campaign but it’s worth throwing in a few caveats.
- AI can’t read your mind – You may have something very particular in mind for your campaign that can be difficult for an AI to predict. Being specific with requests can go some way to aiding the AI but it can only go so far so you may find you need to make some edits to what it produces.
- It may not be balanced – While the AI we’ve used does seem to have an understanding of levels and challenge ratings, it’s not perfect and doesn’t always balance encounters.
- Image AI can require some trial and error – Image AI can be a bit sketchy at times. Being specific can help but especially when coming up with something unique, it can struggle. Even with more standard requests, humanoids can be missing fingers or have other irregularities.
Using AI to help with descriptions
He first way you can use AI is to write those pesky descriptions. It can be tricky to come up with something unique for every room in a dungeon or the 5th castle the party have come across, so why not let an AI do it for you. It’ll save you time and you may come up with something unique.
As an example, we gave Chat GPT the following prompt: “Describe a tavern players in D&d 5e might enter in an old mining town on the outskirts of civilisation. Include details about the appearance of the tavern, the clientele and the bartender.”
Chat GPT has the following response: “As you and your party step into the old mining town, the first building that catches your eye is a dimly lit tavern located near the outskirts of the town. The sign above the door reads “The Miner’s Rest.”
The tavern itself is a single-story wooden building with a thatched roof, giving it a rustic and weathered appearance. The wooden walls are lined with large, rough-hewn beams that give the impression of a building that has stood the test of time. The smell of wood smoke and ale wafts out of the open door, drawing you inside.
As you step into the tavern, you are greeted by a bustling atmosphere. The clientele consists of rugged miners, grizzled prospectors, and other rough-looking individuals. Some sit at the wooden tables, drinking ale and sharing stories of their latest mining exploits. Others huddle around the stone fireplace, roasting meat and warming their hands.
The bartender is a burly, bald-headed dwarf named Grimgar. He has a bushy beard and a no-nonsense demeanor, but he welcomes you with a gruff nod and a smile. Behind him, a row of barrels of ale and spirits line the wall, and a pot of stew simmers over the fire. The bar itself is made of sturdy oak, and the glasses and mugs on it are made of thick glass and pottery.”
We tried another prompt for a castle description using the following request: “Describe an ancient ruined castle that adventurers might come across in D&d 5e”
Chat GPT have us this extra-detailed description: “As you approach the ancient castle, you can see that the walls are crumbling and ivy has grown over most of the structure. The gatehouse lies in ruins, with the portcullis rusted shut. Beyond it, the courtyard is overgrown with weeds and the fountain in the center is dry and filled with leaves.
As you make your way deeper into the castle, you can see that the walls are pockmarked with arrows and the windows are shattered. The once-grand halls are now empty and dust covers the cobblestone floors. The furniture is long gone, but you can see where it once stood from the imprints left in the floor.
As you climb the stairs to the upper levels, the air becomes musty and the torches flicker in the drafty corridors. You come across a few rooms that are still intact, though they are covered in dust and cobwebs. The tapestries that once hung from the walls have rotted away, and the bed frames are mere skeletons of their former selves.
As you explore further, you find the remains of the castle’s inhabitants. Skeletons of knights in rusted armor lie scattered throughout the halls, some still clutching their weapons. The air is thick with the stench of death, and it’s clear that whatever happened here was not pleasant.
At the top of the tower, you find the throne room. The throne itself is still intact, though it’s covered in dust and cobwebs. You can see where the roof has collapsed in places, and light filters through the holes in the ceiling. The room is silent, save for the occasional rustle of the ivy growing on the walls. It’s clear that this castle has been abandoned for centuries, and you wonder what secrets it holds.”
As you can see, it has some great ideas for descriptions that present an interesting mood and save the time and head space for coming up with these descriptions yourself. You may need to edit for length (or specify the length to the AI) but it does a great job of these types of requests.
Using AI to help with NPCs
One of the other things that can be a bit of a pain is coming up with NPCs for your campaign, especially if you need to create a stat block for them. We started by seeing if Chat GPT would create a BBEG for us choosing an evil cleric of Bane.
It did a good job creating high priestess Mirella and the stat block seemed appropriate for the challenge rating and was appropriately themed. We might have liked a few more cleric spells in there but they’re easy enough to add.
We asked Chat GPT “Create an NPC boss for D&d 5e including a description, stats and personality. He is an evil cleric of bane and should have a challenge rating of 10”
And it gave us this:
“Name: High Priestess Mirella
Description: High Priestess Mirella is a tall, imposing figure with a muscular build. Her bald head is adorned with gold and purple jewelry, and her eyes gleam with a sinister red light. She wears a black robe adorned with the symbol of Bane, the god of tyranny and strife, and wields a mace made of black iron.
HP: 160 (16d10+64)
Speed: 30 ft.
Saving Throws: Wis +9, Cha +7
Skills: Intimidation +7, Religion +7
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 120 ft., passive Perception 18
Languages: Common, Abyssal, Infernal
Multiattack: High Priestess Mirella can make two attacks with her mace.
Mace: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) bludgeoning damage plus 7 (2d6) necrotic damage.
Inflict Wounds: Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d10) necrotic damage.
Spiritual Weapon: High Priestess Mirella creates a spectral weapon in an unoccupied space within 5 feet of a creature she can see within 60 feet of her. The weapon lasts for the duration or until Mirella dismisses it as a bonus action. When she casts the spell, she can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + her spellcasting ability modifier.
High Priestess Mirella is a devout follower of Bane and is fiercely committed to his ideals of tyranny and domination. She is ruthless and unforgiving to those who oppose her, but is equally merciless to her own subordinates if they fail to carry out her commands to her satisfaction. Mirella sees herself as the rightful ruler of all she surveys and will stop at nothing to achieve her goals. She is intelligent and manipulative, using her charisma and religious authority to sway others to her cause. However, beneath her cold exterior lies a deep-seated fear of failure and weakness, which drives her to constantly strive for greater power and influence.”
I decided to take this a little further and have Chat GPT provide a whole encounter having it prepare NPCs for an ambush. I asked for short descriptions so it wouldn’t crash part way through.
In this case, the challenge seemed a bit high for most level 5 parties and the stats were missing some important details like damage for certain attacks. The characters tended to have appropriate stats and abilities though with the goblin archer having nimble escape and the orc warlord getting a multi-attack for example.
The prompt I have Chat GPT was “Create a group of NPC’s in D&d 5e that might ambush the party. Include a short description and stats for each NPC. These NPCs should be appropriate for a level 5 party”
And it gave the following response:
- “Orc War Chief – The leader of the group, the orc war chief is a hulking brute with a massive battleaxe. He is covered in scars and wears crude leather armor. Stats: AC 16, HP 90, STR 20, DEX 12, CON 18, INT 8, WIS 10, CHA 8. Actions: Multiattack (two attacks with battleaxe), Battle Cry (all nearby orcs gain advantage on attack rolls for one round).
- Orc Berserker – A crazed warrior who has embraced his bloodlust, the berserker wields two handaxes and charges into battle without a care for his own safety. Stats: AC 14, HP 70, STR 18, DEX 16, CON 16, INT 6, WIS 8, CHA 6. Actions: Multiattack (three attacks with handaxes), Reckless Attack (gain advantage on attack rolls but enemies gain advantage on attacks against you until your next turn).
- Goblin Archer – A sneaky little archer who prefers to attack from range, the goblin is quick on his feet and hard to pin down. Stats: AC 13, HP 35, STR 6, DEX 18, CON 10, INT 10, WIS 8, CHA 6. Actions: Shortbow (range 80/320, +6 to hit, 1d6+2 piercing damage), Nimble Escape (can use Disengage or Hide as a bonus action).
- Hobgoblin Captain – A disciplined leader who coordinates the group’s attacks, the hobgoblin captain wears chain mail and wields a longsword and shield. Stats: AC 18, HP 80, STR 16, DEX 14, CON 14, INT 10, WIS 12, CHA 10. Actions: Multiattack (one longsword attack and one shield bash), Commander’s Strike (use a bonus action to command an ally to make an attack).
- Bugbear Assassin – A deadly and silent killer, the bugbear assassin wields a longbow and a shortsword and strikes from the shadows. Stats: AC 15, HP 65, STR 16, DEX 18, CON 14, INT 10, WIS 12, CHA 8. Actions: Longbow (range 150/600, +7 to hit, 1d8+4 piercing damage), Sneak Attack (once per turn, deals an extra 2d6 damage if the target is surprised or an ally is within 5 feet).
These NPCs should provide a challenging encounter for a level 5 party, with a mix of melee and ranged attackers and some support abilities from the captain. The ambush could take place in a wooded area or along a mountain pass, with the NPCs hiding behind trees and boulders and using hit-and-run tactics to wear down the party.”
Using AI to create monsters for D&D
The next thing I tried is to see what kind of creature Chat GPT could create. For fun, I asked it to create something with a challenge rating of 20 and boy, did it manage to create something truly terrifying!
I asked it: “Create a completely new monster for D&d 5e including its name, description and stats. It should have a challenge rating of 20”
And it gave me the absolutely terrifying “Void Titan”:
“Name: Void Titan
Description: The Void Titan is a towering monstrosity, standing at over 30 feet tall. Its body is composed of shadowy tendrils that writhe and twist in a constantly shifting mass. The creature has no discernible features, save for two glowing red eyes that burn with an otherworldly fire. It emits an aura of darkness that seems to consume all light in the vicinity.
Challenge Rating: 20
Speed: 50 ft
Immunities: Psychic, Necrotic, Poison
Resistances: Cold, Fire, Lightning, Thunder
Shadowy tendrils: The Void Titan can extend its tendrils to attack targets up to 30 feet away. The attack deals 4d10+10 force damage and has a reach of 30 ft.
Darkness aura: The Void Titan emits an aura of darkness that extends for 50 feet in all directions. The aura extinguishes all sources of light and inflicts 5d10 necrotic damage to any creature that starts its turn within the aura.
Teleportation: The Void Titan can teleport up to 60 feet as a bonus action.
Void Sphere: The Void Titan creates a sphere of darkness and teleports it to a point within 120 feet. The sphere has a radius of 30 feet and lasts for 3 rounds. Any creature within the sphere takes 6d10 necrotic damage at the start of each of their turns.
Summon Shadows: The Void Titan can summon 1d4 shadows to fight for it. The shadows remain until they are defeated or the Void Titan dismisses them.
Shadow Merge: The Void Titan can merge with a shadow and become incorporeal. While merged, the Void Titan gains resistance to all damage and can move through objects as if they weren’t there. The Void Titan can remain merged for up to 3 rounds.
Shadow Burst: The Void Titan explodes in a burst of shadows, dealing 8d10 necrotic damage to all creatures within 60 feet. The Void Titan is then teleported up to 120 feet away.
The Void Titan is a formidable foe, able to control the darkness around it and summon shadows to do its bidding. Its void sphere and shadow burst attacks make it difficult for even the toughest of adventurers to survive.”
We also thought AI would be good at adapting monsters so you could have a variation of a monster at a higher level, perhaps if you wanted to challenge players more or make them the BBEG. To do this, we asked Chat GPT to create a more powerful version of a werewolf. Having something concrete to simply adapt seems to have meant Chat GPT has been able to create a nicely balanced and appropriate creature it has named “werewolf alpha”:
Large humanoid (shapechanger), chaotic evil
Armor Class: 18 (natural armor)
Hit Points: 240 (20d10+120)
Speed: 50 ft.STRDEXCONINTWISCHA26 (+8)18 (+4)22 (+6)12 (+1)16 (+3)14 (+2)
Skills: Athletics +14, Perception +9, Stealth +9, Survival +9
Damage Immunities: Bludgeoning, Piercing, and Slashing from non-magical weapons that aren’t silvered
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: darkvision 60 ft., passive Perception 19
Languages: Common (can’t speak in wolf form)
Challenge: 15 (13,000 XP)
Shapechanger. The werewolf alpha can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true humanoid form. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Regeneration. The werewolf alpha regains 20 hit points at the start of its turn if it has at least 1 hit point.
Keen Hearing and Smell. The werewolf alpha has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. In humanoid or hybrid form, the werewolf alpha can use its action to make three melee attacks: two with its claws and one with its bite. In wolf form, it can make two bite attacks.
Claw (Humanoid or Hybrid Form Only). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (3d8+8) slashing damage.
Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) piercing damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be cursed with werewolf lycanthropy.
Pounce (Wolf or Hybrid Form Only). If the werewolf alpha moves at least 20 ft. straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the werewolf alpha can make one additional bite attack against it as a bonus action.
Howl (Hybrid or Wolf Form Only). Once per day, the werewolf alpha can let out a chilling howl. All creatures within 120 feet that can hear the howl must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the werewolf alpha’s Howl for the next 24 hours.
I hope you enjoy this powerful werewolf alpha as a challenging encounter for your players!”
Using AI to create a dungeon for D&D
I decided to get a little more ambitious at this point. What if I could get the AI to create a whole dungeon for me. Some elements of dungeons can be a real pain to prepare like what traps are where and what things can be found in each room so I gave Chat GPT the following prompt:
“Describe an entire dungeon for D&d 5e including the rooms, traps, monsters and secrets that can be found there. The dungeon should be of appropriate difficulty for a level 3 party”
And it gave me “The Catacombs of the Forgotten Kings” ( a great name BTW). This is the dungeon it generated:
“Welcome to the “Catacombs of the Forgotten Kings”, a dungeon designed for a level 3 party in D&D 5e. This ancient tomb has been sealed for centuries, but rumors speak of valuable treasures and powerful magic hidden within its walls.
Entrance: The entrance is a large, ornate door made of stone. The door is locked and trapped with a poisoned needle. The DC to disarm the trap is 13, and the lock requires a DC 15 Dexterity check to pick.
Room 1: The first room is a dusty corridor that leads to a large chamber. Inside the chamber are 6 sarcophagi, each containing a mummy (use the mummy stat block from the Monster Manual). The mummies will awaken as soon as the party enters the room.
Room 2: The second room is a large, circular chamber. In the center of the room is a large statue of a forgotten king. The statue is trapped with a pressure plate that triggers a swinging blade trap. The DC to disarm the trap is 15. The room also contains 3 giant rats.
Room 3: The third room is a long hallway. The hallway is trapped with a pit trap that drops the party into a pit containing 4 giant spiders. The DC to detect the trap is 12, and the DC to jump over it is 15.
Room 4: The fourth room is a small, square chamber. The chamber contains a secret door that leads to a hidden room. The secret door requires a DC 20 Intelligence check to find. The hidden room contains a chest that is trapped with a poison needle. The DC to disarm the trap is 13, and the lock requires a DC 15 Dexterity check to pick. Inside the chest is a magic wand that can cast the spell Magic Missile.
Room 5: The fifth room is a large, circular chamber. The chamber contains a group of goblins (use the goblin stat block from the Monster Manual) who are guarding a treasure chest. The goblins will attack the party as soon as they enter the room. The treasure chest is trapped with a poison needle. The DC to disarm the trap is 13, and the lock requires a DC 15 Dexterity check to pick. Inside the chest is a magic potion that can cast the spell Cure Wounds.
Room 6: The final room is a large, ornate chamber. In the center of the room is a pedestal that holds a magical gemstone. The gemstone is guarded by a pair of animated armors (use the animated armor stat block from the Monster Manual). The gemstone can be used to cast the spell Detect Magic once per day.
Congratulations, your party has successfully navigated the “Catacombs of the Forgotten Kings” and emerged with valuable treasures and powerful magic.”
It may have gone a little heavy on the traps (though admittedly, I did nudge it in that direction) and it may be a little linear, but it certainly gives the basis of a decent dungeon.
Using AI to create a D&D adventure
I got even more ambitious at this point and decided to see if Chat GPT could create a whole adventure for a D&D session. This is where it struggled a lot more to create something of sufficient quality.
My original request led it to provide an adventure that read more like a story where there were encounters for the players, but the players were also seriously railroaded.
I decided to be more specific in my 2nd attempt and while the effort is decent, it lacks detail on encounters and pits level 3 players against Strahd Von Zarovich. It does have a decent (if straightforward) premise though but probably only functions as an outline rather than a fully adventure module you’d want to run.
For this request, I asked Chat GPT “Create an adventure for D&d 5e for a level 3 party. The adventure should be set in the domain of barovia in the ravenloft setting and provide a scenario in which players can choose how they overcome the challenges they are faced with”
And it said:
“Title: The Lost Artifact of the Vistani
Introduction: The party finds themselves in the mist-shrouded land of Barovia, where they are approached by a Vistani traveler named Esmeralda d’Avenir. She reveals that her people have lost a powerful artifact, the Dragon’s Eye, which has fallen into the hands of a group of bandits who have taken refuge in the nearby ruins of Castle Ravenloft. Esmeralda promises the party a handsome reward if they can retrieve the artifact and return it to her people.
Objective: The party must journey to Castle Ravenloft, battle their way through the bandits and the castle’s defenses, and retrieve the Dragon’s Eye. Along the way, they will encounter various obstacles and challenges, including traps, puzzles, and monsters.
- The party must navigate through the mist-shrouded forest to reach Castle Ravenloft. Along the way, they may encounter packs of wolves or other dangerous creatures.
- The party arrives at the castle and must find a way inside. They may need to scale the walls, sneak past guards, or find a hidden entrance.
- Once inside the castle, the party must navigate through its maze-like corridors and avoid traps and hazards. They may need to solve puzzles or find secret passages to progress.
- The party encounters the bandits who are holding the Dragon’s Eye. They may choose to negotiate, bribe, or fight their way through the bandits to retrieve the artifact.
- As the party retrieves the Dragon’s Eye, they are confronted by the castle’s lord, Strahd von Zarovich. Strahd may attempt to bargain with the party or simply attack them outright. The party must defeat Strahd or find a way to escape his wrath.
Conclusion: The party returns the Dragon’s Eye to the Vistani, who reward them with gold, magical items, or other treasures. As the mist clears and the party prepares to leave Barovia, they may catch a glimpse of Strahd watching them from a distance, his eyes burning with hatred and envy.”
Using AI to create homebrew PC options
The last thing I thought about was whether I could get AI to create homebrew character options for me. I love the Legend of Zelda series and would love to play D&D in the setting of Hyrule so wondered if I could get Chat GPT to create some rules for the new races players could be in that setting.
In this case I chose the gerudo. The rules are fairly balanced and work well thematically though perhaps lack a really useful ability that many other races have. Chat GPT also added in some extra lore and certainly took some liberties in expanding the lore of the gerudo. Here’s what it said:
“The Gerudo are a race of desert-dwelling humanoids known for their skill in combat and archery. They are a proud and independent people, with a matriarchal society led by a queen who is chosen by a council of elder women.
Ability Score Increase: Your Strength score increases by 2 and your Dexterity score increases by 1.
Age: Gerudo reach maturity at around 16 years old and can live up to 100 years.
Alignment: The Gerudo are a fiercely independent people who value personal freedom and individuality. They tend towards a chaotic alignment, but can be of any alignment.
Size: Gerudo are taller than humans, standing between 6 and 7 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Desert Born: You are adapted to life in the desert. You have resistance to fire damage and advantage on Constitution saving throws to resist the effects of hot environments.
Archery Expertise: You have proficiency with the shortbow, longbow, and crossbow.
Iron Will: You have advantage on saving throws against being charmed.
Languages: You can speak, read, and write Common and Gerudo. Gerudo is a unique language that only the Gerudo can understand.
Culture: Gerudo are a fiercely independent people who live in a matriarchal society led by a queen. Gerudo society values strength and combat prowess, and they are known for their skill with a bow. They are also known for their fierce loyalty to their sisters and their homeland. Gerudo are wary of outsiders and can be slow to trust those who are not of their race.
Religion: The Gerudo worship a goddess known as the Great Mother, who is said to have created the Gerudo and the desert that they call home. The Great Mother is said to be a protector of the Gerudo people, and many Gerudo wear symbols of her on their clothing or as tattoos on their skin.
Naming Conventions: Gerudo names are typically short and simple, with many using a combination of two syllables. Examples of Gerudo names include Nabooru, Urbosa, and Riju. Gerudo do not use surnames.
I hope you enjoy playing as a Gerudo in your next D&D adventure!”
I did the same thing for the Goron race with even better results as Chat GPT was able to take inspiration from the Tortle and Goliath races helping it to make a balanced and thematically appropriate race. It gave back the below:
“Gorons are a race of sturdy and powerful creatures that hail from the mountainous regions of the world. They are known for their tough and rocky exterior, which makes them resistant to physical harm, and their fondness for mining and forging.
Gorons are typically around 6 to 7 feet tall and weigh around 400 to 600 pounds. They have a round, rock-like body covered in tough, textured skin that ranges in color from brown to gray. They have powerful arms and legs, and their hands and feet are equipped with thick, tough fingers and toes that can grip and climb even the steepest mountains with ease. Their heads are adorned with small, beady eyes and a large, flat nose.
Ability Score Increase:
Gorons have a +2 bonus to Strength and a +1 bonus to Constitution, reflecting their physical prowess and endurance.
Gorons are known for their long lifespans, typically living for 200 to 300 years.
Gorons tend to lean towards a neutral alignment, focusing on their own goals and interests rather than actively seeking to do good or evil.
Gorons are Medium-sized creatures, standing between 6 to 7 feet tall and weighing around 400 to 600 pounds.
Gorons have a base walking speed of 30 feet.
Gorons have tough, rocky skin that provides natural armor. They have an Armor Class of 13 + their Constitution modifier.
Gorons have a natural affinity for mining and smithing, and they gain proficiency in the Mining and Smithing tools.
Gorons can tap into their innate rock-like nature to shrug off damage. Once per long rest, when they take damage, they can use their reaction to reduce the damage they take by 1d12 + their Constitution modifier.
Gorons can speak, read, and write Common and Giant.
I hope you enjoy playing as a Goron in your D&D campaign!”
Using AI to create D&D images
I decided to take things a bit further than just words on a page and decided if I wanted to help my players really visualise what I was describing, maybe AI images could help me do that. All the images on this article have been generated by Bing Image Generator which creates AI images based on descriptions you provide.
I figured that if the things in this article are part of my adventure, I might as well see if I can create images of them. So I fed the descriptions Chat GPT gave me to create images and see if AI is clear enough for another AI to understand.
For the most part, the results were pretty good though I didn’t always get what I imagined, for instance, high priestess Mirella appears to have been transformed into a man. Other than that though, the images were generally pretty good. Below are a few more examples Bing generated.
The great thing about image AI though, is that players can use it to create images of their characters too. This can give a greater depth for the player and the DM as they can visualise the character you’ve created.
So there you have it, AI really is great for helping you prepare a D&D campaign. It’s not perfect and you’ll likely need to do a fair bit of balancing and editing but it can certainly help with a lot of the monotony of preparing a campaign.
Where we found AI particularly useful is where it either could have a lot of freedom with its imagination like when creating a description, or when it had quite a lot of examples that follow a consistent set of rules. This was the case when it created monster stats or rules for a new race.
Where AI had more problems was when it had to create something fairly specific while being very creative. This was the case when creating an adventure or a dungeon where it might miss important details or turn to story-telling instead of adventure creation. Even in these scenarios, the AI was still useful for a starting point and with different cues, might produce something even better. It could be worth asking it to describe each room in a dungeon rather than a whole dungeon or to come up with adventure outline with the plot points already given for instance.
It’s also worth noting that AI keeps getting better too so as it learns more, the better it will get. Perhaps one day it’ll be able to write whole campaigns for us!