A storm is coming
Storm giants (also known as uverjotens) are the most powerful and majestic of all giants, but with this comes an aloofness, regarding themselves as superior beings to all others. They are one with nature and feel its presence all around them, not just in the usual sensations of sight, sound and touch, but through the signs it provides them that foreshadow certain events or provide knowledge.
Storm giant information
|Life span||600 yrs|
Storm giant description
Storm giants are the tallest of the true giants standing at 26 feet tall and weighing about 15,000 pounds. Most storm giants have pale, light green skin and dark green hair, but rarer ethniicities have violet skin and dark blue hair. They tend to wear fine clothes of tunics and sandals while favouring scale mail if there’s ever a need for combat.
Storm Giant Stat Block
The following is the official stat block for a storm giant in D&D 5e.
- Huge giant, Chaotic Good
- Armour Class: 16 (scale mail)
- Hit Points: 230 (20d12 + 100)
- Speed: 50 ft, 50 ft swim
|29 (+9)||14 (+2)||20 (+5)||16 (+3)||18 (+4)||18 (+4)|
- Saving Throws: Str (+14), Con (+10), Wis (+9), Cha (+9)
- Skills: Arcana (+8), Athletics (+14), History (+8), Perception (+9)
- Damage Resistances: Cold
- Damage Immunities: Lightning, Thunder
- Senses: Passive Perception 19
- Languages: Common, Giant
- Challenge: 13 (10,000 XP)
- Proficiency Bonus: +5
Amphibious: The giant can breathe air and water.
Multiattack: The giant makes two Greatsword attacks.
Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6): The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting: The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect magic, levitate, light
1/day each: control weather (cast as 1 action), water breathing
Place in the ordning
Like with other true giants, storm giants follow the hierarchical status known as the ordning. This is a measure of the seniority and capability of a giant within their social structure. All giants have different criteria by which the ordning is measured and for storm giants, it’s their ability to see signs as well as the magnitude of such signs and omens.
When storm giants meet, they will search for the signs that determine who among them is the greatest within the ordning. Their affinity with such signs means that there are rarely disagreements over positioning in the ordning as such signs are usually clear to those that have such a oneness with the elements as storm giants do.
Storm giant culture
Since Annam abandoned his children, there has been no king, emperor or other ruling force to unite the storm giants. For this reason, the storm giants look for signs of the coming of a legendary leader who will be foreshadowed by a huge number of signs in the air, earth, fire and water. All storm giants watch for this leader’s appearance as well as the return of the All-Father Annam, though all signs regarding this so far have appeared muddled and unclear.
While different storm giants have different feelings on the change that will come with the return of Annam and this great leader, many hope to see the day that these prophecies come to pass. For this reason, some storm giants will become immortal by combining themselves with elemental forces. Such creatures are known as storm giant quintessents and they will settle in the most remote and inhospitable of environments making them more reclusive than most storm giants.
Adventurers can find opportunities to benefit from storm giants as often they require certain items for their oracles in order to seek out the signs and omens they wish to know of. Often, such endeavours are dangerous, a danger storm giants would rather leave to others as well as sometimes requiring a subtler approach than their large size can provide.
Storm giants do not recognise any as a leader of them and will tend to seclude themselves away from others. In instances where someone does attempt to exert authority over a storm giant, it almost always ends badly for them.
Generally, storm giants are uninterested in the lives of non-giants and will tend to leave them alone unless their fate is interwoven with one of their signs. They wish no ill-will on others, nor do they care what happens to them, though they do respect the sanctity of life. However, storm giants also have a tremendously poor temper and when infuriated, will exact vengeance in a fit of fury, even leveling whole towns. After such events, storm giants will usually experience a sense of guilt and attempt to make reparations, though this is usually a small consolation to grieving families and friends.
Storm giants are able to live almost wherever they choose, which is usually somewhere secluded from society. This can be on top of mountain peaks, in stormy oceans or in many other locations. While they prefer their isolation, they are happy to have other creatures live with them if they are respectful and do not get in the way. Sea-dwelling storm giants might welcome mer-folk or dragon turtles into their home while mountain dwelling storm giants might have yetis or pegasi share their dwelling.
Storm giant religion
Storm giants tend to worship Stronmaus, the eldest of Annam’s children and also the most joyful and fun-loving of his siblings. This contrasts from how storm giants are generally perceived with them usually being aloof and dull, however, the similarities in personality are actually quite close. When together, storm giants tend to be loud, mirthful creatures usually having gatherings far from other civilisations so as not to disturb them. Like his worshippers, Stronmaus was also capable of terrifying fits of rage.
You can learn more about storm giants and other creatures of the D&D universe by buying a copy of Volo’s Guide to Monsters.