D&D is rife with magic, from arcane wizards to divinely invested clerics and so much more. Many characters possess the ability to tap into this magical wellspring to cast spells.
But with 100s of different spells and lots of rules to understand, doing so is easier said than done.
Our guides will help you know which spells make the best choices as well as helping you know how best to use them in the game.

Class spell guides
Each spellcasting class has a unique list of spells to choose from as well as unique features that can interact with your spellcasting. Our class spell guides help you choose which spells are best for your character by analysing and evaluating each spell in their list.











Book spell guides
As new books are released, many introduce brand new spells and we evaluate and analyse all of these so you can see which are worth adding to your spell list. You can check out all our book spell guides below:
Individual spell guides
Some spells and groups of spells are a little more complicated and deserve their own guides. For these, we give tips for using them, analyse how well they function in game and compare them with similar spells. You can check out all our individual spell guides below:
Cantrips
Level 1
Level 2
Level 3
Level 4
Level 6
Level 9
Other spells guides
- Comparing the subclass spell lists
- How much better are healing spells in D&D 2024?
- Is circle magic any good?
- Comparing the summon spells
- Which damage dealing cantrips are best?
- Analysing the smite spells
- Spell school changes in D&D 2024
- One spell slot per turn – taking advantage of the altered spell rule