Monsters lurk in every corner of Faerun and beyond. Make sure you’re prepared for your D&D adventures with our monster guides.
Aberrations are difficult to define as, unlike other groups of creatures in the D&D universe, they do not have an origin or abilities that is similar or linked to one another. Their only real distinction is that they are creatures that don’t seem to belong in the natural order of the material realm or even any known plane.
Beasts in Dungeons & Dragons are essentially creatures (or at least, variations of creatures) that are native to the real world. With this being a fantasy setting though, there is variation, many beasts take on giant forms for example and it includes creatures like dinosaurs, which are extinct.
Celestials are the opposite of devils and demons. Rather than sowing the seeds of evil and malcontent, celestial beings are creatures of generally good alignment inhabiting the upper planes. Despite their generally good nature, many celestial beings often fail to fully comprehend the lives and challenges of mortals which can make them somewhat judgmental or harsh towards mortal beings.
Constructs are creatures that are artificially created or that are born from the animation of inanimate objects such as a weapon or a pile of rocks. Constructs don’t include creatures created by animating beings that have died (such as bones or corpses) as these are considered to be undead.
Demons are creatures of pure evil. They take joy from the suffering of others and are highly hostile creatures. They’re almost constantly at war, either with one another, with their hated enemies, devils, or seeking to invade the material plane. They dwell in the Abyss, a forsaken land found on the outer planes.
Devils are evil creatures that call the Nine Hells their home. While they have similarities to the abyssal demons, they are much less chaotic and much more conniving. Devils are plotters, they’re crafty and take a more lawful approach to their nefarious ways.
Dragons (also known as wyrms) are large, powerful creatures that typically have wings and powerful magic as well as the ability to polymorph. Although a very ancient race of creatures, dragons are much rarer on Toril now and generally lead a reclusive life, living in lairs or transforming themselves to take on the appearance of a mortal so as to go unnoticed among other creatures.
Elementals are creatures magically created from pure elements rather than a combination of elements. Typically, this means they are formed from the 4 main elements of fire, earth, water and air, but other, lesser elements exist from which elementals can be created.
Fey are creatures from the Feywilds, a parallel plane to the Prime plane with much of its geography appearing very similar, just with notable differences such as the way plant life has grown or the absence of cities in certain locations. The Feywilds are primarily forested lands inhabited by many different creatures than the Prime Plane.
Giants are an ancient race of humanoids that are much larger than regular humans. Typically, they can trace their lineage back to Annam All-Father. There are many types of giants and each type varies in appearance, skills and intellect. Typically, giants are at least as intelligent as humans, but often have additional abilities based on the type of giant.
Humanoids in D&D are creatures of similar physical and intellectual capabilities as humans. There is a huge variety in sizes, cultures and magical abilities. Dwarves, halflings and fairies are much smaller than creatures like humans, elves and especially goliaths. Aarakocra have wings allowing them to fly while merfolk are able to live underwater.
Monstrosities in Dungeons & Dragons are creatures that are monstrous in nature. They are frightening, dangerous and usually savage. Monsters can be created in a wide array of ways whether by an experiment gone wrong, a curse, some unholy punishment from the gods or simply a freak of nature. Such creatures do not belong to the natural order of things and it is generally advised to steer well clear of such creatures.
Oozes are amorphous creatures that can change shape at will being made of a jelly-like oozy substance. They have very low intellect and primarily function on instinct alone. They are blind but use a sense known as blindsight to allow them to sense nearby creatures and other things.
Plant creatures in the D&D universe are plants that have some form of sentience and though they have the biological hallmarks of plant life (such as spreading spores, photosynthesising etc), they behave more like a creature. Some plant creatures demonstrate greater sentience than others such as myconids or vegepygmys that are capable of communication and intellectual reasoning while others appear to act more on instinct.
Undead are creatures that were once living but have been reanimated by magical forces or the powers of deity. While a living creature maintains life by the forces f nature, undead creatures rely upon magic and spiritual powers to maintain their semblance of life.