Monstrosities: DnD 5e Monster Guide

Everything you need to know about monstrosities in DnD 5e

Monstrosities in Dungeons & Dragons are creatures that are monstrous in nature. They are frightening, dangerous and usually savage. Truth be told, many of the creature types in D&D 5e might be considered monsters like dragons, aberrations or undead making monstrosities a bit of a catch all for “everything else monstrous”.

Much of what makes a creature a monstrosity though, seems to come from their origin. They can be created in a wide array of ways whether by an experiment gone wrong, a curse, some unholy punishment from the gods or simply a freak of nature. They are however, distinct from creatures created in other ways or with other distinctive features, such as undead, created from necromantic magic, aberrations that come from alien realms or oozes that are just… slimey!

Monstrosities do not belong to the natural order of things and it is generally advised to steer well clear of such creatures. Typically, a monstrosity seeks prey upon lesser creatures (and sometimes, even bigger creatures). They are deadly predators of the highest order and should be taken seriously.

Types of Monstrosities

Ankheg 5e

Ankheg

CR 2

A huge insectoid creature that burrows underground.

Astral dreadnought 5e

Astral Dreadnought

CR 21

Huge, armoured creatures that travel the astral planes.

Banderhobb

Banderhobb

CR 5

Monsters formed of shadow and flesh that steal their victims away.

Basilisk 5e

Basilisk

CR 3

Eight-legged reptiles that can petrify with their stare and can poison their victims.

Before 5e

Behir

CR 11

Twelve-legged creature with a serpent’s body and electrical breath.

Bulette

CR 5

Burrowing creatures, also known as land sharks.

Carrion crawler 5e

Carrion Crawler

CR 2

Insectoid creatures that generally prey on dead bodies but will also attack the living too.

Catoblepas 5e

Catoblepas

CR 5

Buffalo looking creatures that also have features of a warthog that reek of death and live in swamps.

Cave fisher 5e

Cave Fisher

CR 1

Lobster looking creatures that ambush their prey underground and capture them using sticky filament.

Centaur

Centaur

CR 2

Part humanoid, part equine, Centaurs have a similar temperament to that of most humanoids.

Chimera 5e

Chimera

CR 6

Large creatures formed from a mix of dragons, lions and goats with a head for each of its aspects.

Chitine 5e

Chitine

CR 1/2

Bipedal, spider-like creatures with four arms.

Choldrith 5e

Choldrith

CR 3

The priests and leaders of the chitine.

Cockatrice 5e

Cockatrice

CR 1/2

A two-legged, lizard, bat and bird hybrid. Despite their seemingly weak capabilities, these creatures are capable of turning flesh to stone.

Dark Mantle 5e

Darkmantle

CR 1/2

Octopus-like creatures that live in subterranean areas and disguise themselves as stalagtites.

Death dog 5e

Death Dog

CR 1

An ugly, two-headed hound that desires humanoid flesh.

Deep scion 5e

Deep Scion

CR 3

The result of humanoids that have had their lives spared by an evil aquatic creature, only to be transformed into these shape hanging servants.

Displacer beast 5e

Displacer Beast

CR 3

Many-tailed panthers with a magical ability to make themselves appear in a place where they are not.

Doppleganger 5e

Doppleganger

CR 3

Bipedal creatures with the ability to change their appearance.

Drider 5e

Drider

CR 6

Drow and spider hybrids that have undergone a horrendous ritual to be joined together.

Ettercap 5e

Ettercap

CR 2

Bestial spider-like creatures found throughout Faerun.

Froghemoth 5e

Froghemoth

CR 10

Amphibious creatures with a frog-like appearance and tentacles, they’re roughly the size of an elephant.

Girallon 5e

Girallon

CR 4

Four-armed apes that are incredibly strong, savage and territorial.

Gorgon 5e

Gorgon

CR 5

Highly aggressive bull creatures that attack on sight.

Gray render 5e

Gray Render

CR 12

Large, bulky predators found in swamps.

Grick 5e

Grick

CR 2

Large worm-like creatures with a beak surrounded by four tentacles.

Griffon 5e

Griffon

CR 2

Intelligent beasts with the appearance of an eagle and a lion.

Harpy 5e

Harpy

CR 1

Aggressive creatures with a humanoid upper half, wings and the lower body of a reptile.

Hippogriff 5e

Hippogriff

CR 1

Less intelligent than griffons and with the body of a horse rather than a lion.

Hook horror 5e

Hook Horror

CR 3

Large, bipedal creatures with a beak and sharp hooks for hands.

False Hydra

Hydra

CR 8

Many-headed reptiles with an appearance similar to a wingless dragon.

Kraken 5e

Kraken

CR 23

A gigantic, amphibious creature with a huge tentacles and a mouth of many teeth.

Kruthik 5e

Kruthik

CR 2

A six-limbed alien-looking insectoid with a tough carapace of natural plated-armour.

Lamia 5e

Lamia

CR 4

Cruel, seductive creatures with the upper half of a woman and the lower half of a lion.

Leucrotta 5e

Leucrotta

CR 1

Ugly, dog-like creatures with a cruel intellect and torturous habits.

Manticore 5e

Manticore

CR 3

A vicious creature with the body of a lion, dragon wings and a humanoid face.

Meazel 5e

Meazel

CR 1

Violent, reclusive creatures that respond to being disturbed by killing or cursing the trespasser.

Medusa 5e

Medusa

CR 6

A serpentine humanoid with many snake heads that can turn a person to stone.

Merrow 5e

Merrow

CR 2

Monstrous looking merfolk that live under the sea.

Mimic 5e

Mimic

CR 2

A creature that can mimic the appearance of mundane objects as a form of capturing its prey.

Minotaur

Minotaur

CR 3

A large humanoid with a bull’s head.

Naga 5e

Naga

Intelligent snake-like immortals.

Owlbear 5e

Owlbear

CR 3

A large bear-like creature with the face of an owl.

Peryton 5e

Peryton

CR 2

A cross between a large eagle and a stag with a demonic looking face.

Purple worm 5e

Purple Worm

CR 15

A deadly and gigantic earthworm of purple skin.

Remorhaz 5e

Remorhaz

CR 11

A worm like creature with many spiked legs and blue skin.

Roc 5e

Roc

CR 11

Massive birds of prey capable of even carrying something the size of an elephant.

Roper 5e

Roper

CR 5

Tentacled creatures of the underdark that seek to ambush unsuspecting victims.

Rust monster 5e

Rust Monster

CR 1/2

Creatures capable of corroding metal.

Shadow mastiff 5e

Shadow Mastiff

CR 2

Hounds shrouded in shadow and darkness.

Skulk 5e

Skulk

CR 1/2

A worm like creature with many spiked legs and blue skin.

Sphinx 5e

Sphinx

Intelligent, cunning, winged lion-like creatures.

Subraces: Androsphinx and Gynosphinx

Sorrowsworn 5e

Sorrowsworn

Creatures native to the Shadowfell that embody different forms of despair, invoking those feelings and feeding upon them.

Steeder 5e

Steeder

CR 1/4

Giant spider-like creatures with a spiked carapace.

Tarrasque 5e

Tarrasque

CR 30

A gargantuan creature and the most terrifying known to man that slumbers in the core of the world.

Tlincalli 5e

Tlincalli

CR 5

Creatures with a humanoid upper body and a scorpion lower half.

Umber hulk 5e

Umber Hulk

CR 5

Large, four-eyed creatures with large claws and insect-like features.

Worg 5e

Worg

CR 1/2

A large, evil wolf-like predator.

Xvart 5e

Xvart

CR 1/8

A worm like creature with many spiked legs and blue skin.

Yeti 5e

Yeti

Large, humanoids with thick fur and sharp claws.

Yuan ti abomination 5e

Yuan-Ti

Once humans, the Yuan-Ti transformed themselves into snake-like beings centuries ago. They are intelligent, deceptive and power-hungry.

Subraces: Abomination, Anathema, Broodguard, Malison, Mind Whisperer, Nightmare Speaker, Pit Master

Monstrosities generally aren’t the brightest of creatures. They tend to be fairly instinctive, often operating on baser forms of intellect such as the desire to eat (normally meat). Because of this, they make reliable combat encounters. Sometimes you don’t want the party to negotiate around a problem, instead, you simply want them involved in a fight.

Monstrosities can easily be used as guardians of certain areas or territory. They can also be trained by more intelligent creatures much like a guard dog, allowing you to have them fight alongside humanoids and other creatures.

There are some exceptions here though. Yuan-Ti for example are both intelligent and cunning. They work well as part of a cult, assassin’s or spies.

Baldur’s gate 3 has also taught us that speak with animals allows for all sorts of interesting and unique missions. Consider taking inspiration with creatures that have desires or can be fooled. A mother owlbear that’s lost her young, a roc with an injured wing or a misunderstood yeti are all great ways to invert expectations for monstrosities.

Tere is also the absolute king of creatures in the gargantuan tarrasque! It’s the most powerful monster in the game with a challenge rating of 30 (higher than some minor deities). They make an excellent fight for high level parties. Or consider chucking one at a low level party and have them race away while faster creatures try to knock them off chariots like I did once.

Published by Ben Lawrance

Ben is the creator of Dungeon Mister and is an experienced dungeon master who's been immersed in the D&D universe for over 20 years.

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