Learn about all the playable races in D&D 5e
The D&D universe is vast spanning many settings and planes of reality. As such, it is home to many intelligent species that you can use as playable characters. From nimble Halflings to towering Goliaths, each is unique with different skills, abilities and personalities. Some even hail from planes outside of the mortal plane such as the elemental Genasi and the psionic Githyanki.
I’ve provided an overview of all the published races in 5e below so you can get a flavour for each of the 48 (and counting) races and 26 subraces. Even among all these races and subraces, there are variations. Some settings have alternate versions to reflect the differences in culture and biology of races in different settings. For the purposes of this guide, we’ve use the most recent version of each race’s rules.
You can also check out our guide on the best races for different character types. You’ll find advice on what to consider when choosing a character race as well as examples of the best races for different character types.
Source books for playable races
If you’re looking for where the rules for each playable race can be found, we’ve included them in the table below. The Player’s Handbook includes the 9 basic races and is the best book to get first. Monsters of the Multiverse has a whopping 33 playable races in it. Beyond that, other books contain a few races too:
All playable races in D&D 5e
Aarakockra

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Size | Medium |
Speed | 30ft (walking and flying) |
Languages | Common and 1 other |
Traits | Flight, Talons, Wind Caller |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Elemental Evil Player’s Companion |
Description: Wondrous bird-folk that originally came from the Elemental Plane of Air. Aarakocra are rare on most other planes and tend to live in isolation from other races, living on high mountain tops or amid tall trees.
Aasimar

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or small |
Speed | 30ft |
Languages | Common and Celestial |
Traits | Celestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial Revelation |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Placed in the world to serve the forces of law and good, Aasimar are part Human and part Celestial beings expected to destroy evil and serve justice.
Bugbear

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid/Goblinoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Fey Ancestry, Long-Limbed, Powerful Build, Sneaky, Surprise Attack |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters, Eberron: Rising from the Last War |
Description: Large, hairy beasts with the stealth of a cat, Bugbears are considered by many races to be nightmarish creatures. Despite their large frame, they are related to Goblins and share their cunning.
Centaur

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Fey |
Size | Medium |
Speed | 40ft |
Languages | Common and 1 other |
Traits | Charge, Equine Build, Hooves, Natural Affinity, |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Guildmaster’s Guide to Ravnica |
Description: Part humanoid, part horse, Centaurs have the advantages of a powerful, equine lower-half with the intellect and dexterous limbs of a humanoid’s upper-half.
Changeling

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Fey |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Changeling Instincts, Shapechanger |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Eberron: Rising from the Last War |
Description: Changeling’s have the ability to change their appearance with a simple thought. As would be expected, this makes Changelings masters of disguise, but also hugely untrustworthy for fear of who they might immitate next.
Dragonborn
Chromatic Dragonborn

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other language |
Traits | Chromatic Ancestry, Breath Weapon, Draconic Resistance, Chromatic Warding |
Source Book | Player’s Handbook, Fizban’s Treasury of Dragons |
Description: Dragonborn are related to their full dragon cousins having many of the same features despite their humanoid form, though they lack a tail wings. Chromatic dragonborn come in different colours (red, blue, green, black and white) and have access to elemental breath weapons and resistances to elements such as fire and lightning.
Gem Dragonborn

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other language |
Traits | Gem Ancestry, Breath Weapon, Draconic Resistance, Psyonic Mind, Gem Flight |
Source Book | Fizban’s Treasury of Dragons |
Description: Dragonborn are related to their full dragon cousins having many of the same features despite their humanoid form, though they lack a wings. Gem dragonborn trace their lineage back to the ruby dragon and come in several forms including amethyst, crystal, emerald, sapphire and topaz with matching abilities granted to them.
Metallic Dragonborn

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other language |
Traits | Metallic Ancestry, Breath Weapon, Draconic Resistance, Metallic Breath Weapon |
Source Book | Player’s Handbook, Fizban’s Treasury of Dragons |
Description: Dragonborn are related to their full dragon cousins having many of the same features despite their humanoid form, though they lack wings. Metallic dragonborn inherit powers relating to the metallic type with which they are born (brass, bronze, copper, gold and silver). This also grants them certain breath abilities and resistances such as cold or fire.
Dwarves
Duergar

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Duergar Magic, Dwarven Resilience, Psionic Fortitude |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes |
Description: Duergar are underdark dwelling dwarves with grey skin that have been transformed by generations of enslavement to the psionic mind flayers.
Hill Dwarf

Ability Scores | +2 Constitution; +1 Wisdom |
Creature Type | Humanoid |
Size | Medium |
Speed | 25ft |
Languages | Common and Dwarvish |
Traits | Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Tool Proficiency, Dwarven Toughness |
Source Book | Player’s Handbook |
Description: Short but tough and powerful, Dwarves are known for their skill as warriors, miners and blacksmiths. Hill dwarves do not live deep underground like the duergar or within towering mountains, instead, they make their homes among the hills. Hill dwarves have keen senses and a sturdy resilience.
Mountain Dwarf

Ability Scores | +2 Constitution; +2 Strength |
Creature Type | Humanoid |
Size | Medium |
Speed | 25ft |
Languages | Common and Dwarvish |
Traits | Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Tool Proficiency, Dwarven Armour Training |
Source Book | Player’s Handbook |
Description: Short but tough and powerful, Dwarves are known for their skill as warriors, miners and blacksmiths. Mountain Dwarves tend to be taller than their hill dwelling cousins and lighter skinned than the deep-dwelling Duergar. They have been hardened through centuries of living in rugged terrain.
Elves
Astral Elf

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other language |
Traits | Astral Fire, Darkvision, Fey Ancestry, Keen Senses, Starlight Sense, Astral Trance |
Source Book | Spelljammer: Adventures in Space |
Description: Astral elves originally came from the Feywild but eons ago, made their way to the Astral Plane, becoming immortal in the process.
Drow (Dark Elf)

Ability Scores | +2 Dexterity; +1 Charisma |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common, Elvish and 1 other |
Traits | Darkvision, Keen Senses, Fey Ancestry, Superior Darkvision, Sunlight Sensitivity, Drow Magic, Drow Weapon Training |
Source Book | Player’s Handbook |
Description: Unlike most elves, the drow typically live beneath the ground in the Underdark. They are sensitive to sunlight and typically are evil-aligned, though some differ from this norm such as the heroic Drizzt Do’Urden.
Eladrin

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Fey Ancestry, Fey Step, Keen Senses, Trance |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes |
Description: Eladrin are Elves native to the Feywild. They are more whimsical and mischievous than their Elvish cousins and have an even closer affinity with nature having abilities that reflect the 4 seasons.
High Elf

Ability Scores | +2 Dexterity; +1 Intelligence |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common, Elvish and 1 other language |
Traits | Darkvision, Keen Senses, Fey Ancestry, Elf Weapon Training, Cantrip, Extra Language |
Source Book | Player’s Handbook |
Description: Elves are graceful creatures with a natural affinity to nature and magic. High elves tend to live apart from other species, considering themselves superior to other creatures in all the ways that matter. They are notoriously haughty, though do have a capability to match.
Sea Elf

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft (swimming and walking) |
Languages | Common and 1 other language |
Traits | Child of the Sea, Darkvision, Fey Ancestry, Friend of the Sea, Keen Senses, Trance |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes |
Description: Long ago, the Sea Elves established the seas as their homes. Over centuries, their bodies have adapted to grant them the ability to live and breathe in the water as well as swim with grace and speed.
Shadar-Kai

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Blessing of the Raven Queen, Darkvision, Fey Ancestry, Keen Senses, Necrotic Resistance, Trance |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes |
Description: The Shadar-Kai were once fey like the Elves, but centuries ago, were sent to the Shadowfell with their deity, The Raven Queen, transforming their bodies in the process. For the Shadar-Kai, death is but a temporary inconvenience as they are soon brought back to life by the powers of The Raven Queen to continue their servitude.
Wood Elf

Ability Scores | +2 Dexterity; +1 Wisdom |
Creature Type | Humanoid |
Size | Medium |
Speed | 35ft |
Languages | Common and Elvish |
Traits | Darkvision, Keen Senses, Fey Ancestry, Elf Weapon Training, Fleet of Foot, Mask of the Wild, Trance |
Source Book | Player’s Handbook |
Description: Elves are graceful creatures with a natural affinity to nature and magic. Wood Elves have an even greater affinity to the natural than most Elves and tend to live in forests. Wood Elves tend to be quick and have a natural intuition that helps keep them safe.
Fairy

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Fey |
Size | Small |
Speed | 30ft (walking and flying) |
Languages | Common and 1 other |
Traits | Fairy Magic, Flight |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Wild Beyond the Witchlight |
Description: Flying creatures native to the Feywild, Fairies are small, elf-like creatures with natural magical abilities. Fairies enjoy using their magical powers to cause mischief among mortals, often visiting the Mortal Plane for this purpose.
Firbolg

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Firbolgs are peaceful creatures and cousins of giants making them taller than the average humanoid. They’re tribal creatures that make forests their homes generally living harmoniously with those around them.
Genasi
Air Genasi

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 35ft |
Languages | Common and 1 other |
Traits | Darkvision, Unending Breath, Lightning Resistance, Mingle with the Wind |
Source Book | Mordenkainen Presents: Monsters of the Multiverse |
Description: The Genasi are beings whose mortal blood and has been mixed with the blood of Genies. Each elemental type of Genasi traces their lineage back to a different kind of Genie. For the Air Genasi, they are descended from Djinn from whom they gain their air elemental powers.
Earth Genasi

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Earth Walk, Merge with Stone |
Source Book | Mordenkainen Presents: Monsters of the Multiverse |
Description: The Genasi are beings whose mortal blood and has been mixed with the blood of Genies. Each elemental type of Genasi traces their lineage back to a different kind of Genie. For the Earth Genasi, they are descended from the evil Dao from whom they gain their earth elemental powers.
Fire Genasi

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Fire Resistance, Reach to the Blaze |
Source Book | Mordenkainen Presents: Monsters of the Multiverse |
Description: The Genasi are beings whose mortal blood and has been mixed with the blood of Genies. Each elemental type of Genasi traces their lineage back to a different kind of Genie. For the Fire Genasi, they are descended from Efreeti from whom they gain their fire elemental powers.
Water Genasi

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Acid Resistance, Amphibious, Call to the Wave, Darkvision |
Source Book | Mordenkainen Presents: Monsters of the Multiverse |
Description: The Genasi are beings whose mortal blood and has been mixed with the blood of Genies. Each elemental type of Genasi traces their lineage back to a different kind of Genie. For the Water Genasi, they are descended from Marids from whom they gain their water elemental powers.
Giff

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft (swimming and walking) |
Languages | Common and 1 other |
Traits | Astral Spark, Firearms Mastery, Hippo Build |
Source Book | Spelljammer: Adventures in Space |
Description: The giff are hippo-like humanoids with a militaristic history giving them great skill in combat. They are also a space-faring race, travelling the lengths of wildspace as soldiers, guards and mercenaries.
Gith
Githyanki

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Astral Knowledge, Githyanki Psionics, Psychic Resilience |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes |
Description: Natural warriors, the Githyanki harness psionic power bestowed on them over centuries of living in the astral plane and in captivity to mind flayers. The Githyanki are a subspecies of the Gith and share many similarities to the Githzerai, though harbour a deep-seated hatred towards their racial counterparts.
Githzerai

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Githzerai Psionics, Mental Discipline, Psychic Resilience |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes |
Description: Centuries of honing their mental powers within the plane of Limbo has given the githzerai powerful psychic powers. The Githzerai are a subspecies of the Gith and share many similarities to the Githyanki, though harbour a deep-seated hatred towards their racial counterparts.
Gnomes
Autognome

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Construct |
Size | Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Armour Casing, Built for Success, Healing Machine, Mechanical nature, Sentry’s Rest, Specialised Design |
Source Book | Spelljammer: Adventures in Space |
Description: Built by Rock Gnomes living in wildspace to assist with their work, Autognomes are constructs and robotic in nature. Over time, some of these beings gain an amount of sentience, becoming independent beings with goals and ambitions.
Deep Gnome (Svirfneblin)

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Gift of the Svirfneblin, Gnomish Magic Resistance, Svirfneblin Camouflage |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mordenkainen’s Tome of Foes, Elemental Evil Player’s Companion |
Description: Also known as Svirfneblin, Deep Gnomes are Underdark dwelling Gnomes with a natural affinity with stone and are master miners and craftsmen. The hazards of the Underdark have taken their toll on these Gnomes, turning their once joyful and inquisitive nature into one of caution and mistrust.
Forest Gnome

Ability Scores | +2 Intelligence; +1 Dexterity |
Creature Type | Humanoid |
Size | Small |
Speed | 25ft |
Languages | Common and Gnomish |
Traits | Small, Darkvision, Gnome Cunning, Natural Illusionist, Speak with Small Beasts |
Source Book | Player’s Handbook |
Description: Gnomes have an energetic enthusiasm for pretty much everything. They are curious beings, often known for tinkering and experimentation. Forest gnomes tend to be stealthy and sneaky, using their natural subtleness to help them survive. They tend to favour illusions in their magic and will often live isolated from other species.
Rock Gnome

Ability Scores | +2 Intelligence; +1 Constitution |
Creature Type | Humanoid |
Size | Small |
Speed | 25ft |
Languages | Common and Gnomish |
Traits | Small, Darkvision, Gnome Cunning, Artificer’s Lore, Tinker |
Source Book | Player’s Handbook |
Description: Gnomes have an energetic enthusiasm. They are curious beings, often known for tinkering and experimentation. Rock gnomes tend to embody the tinkering and inventive nature of gnomes more than the other subspecies and also happen to be the most common among the different D&D settings.
Goblin

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Fey Ancestry, Fury of the Small, Nimble Escape |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Small and aggressive creatures, Goblins have a tendency react to the dangerous world around them by lashing out at any they believe they can bully into submission. Goblins have learnt to be cunning, making up for a lack of brawn with a cruel, deviousness.
Goliath

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Little Giant, Mountain Born, Stone’s Endurance |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Nomadic creatures native to the mountainous parts of Toril. Their large frames appear almost as if they were carved from mountains themselves. Goliaths are related to giants somewhere in the distant past and it’s from this ancestry that they’ve gotten their large size.
Grung

Ability Scores | +2 Dexterity, +1 Constitution |
Creature Type | Humanoid |
Size | Small |
Speed | 25ft (walking and climbing) |
Languages | Grung |
Traits | Amphibious, Poison Immunity, Poisonous Skin, Standing Leap, Water Dependency |
Source Book | One Grung Above |
Description: Aggressive in nature, these frog-like humanoids can be found primarily in rainforests and tropical jungles. They are fiercely territorial and will attack over species that encroach on their home. Grung rarely cooperate with other species though some do manage to break from these traditions.
Hadozee

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft (climbing and walking) |
Languages | Common and 1 other |
Traits | Dextrous Feet, Glide, Hadozee Resilience |
Source Book | Spelljammer: Adventures in Space |
Description: Simian humanoids, the Hadozee are gifted with the ability to glide and have feet as dextrous as their hands. The Hadozee are a space-faring race and can often be found on a Spelljammer ship traversing wildspace or working in some colony or other.
Half-Elf

Ability Scores | +2 Charisma, +1 any 2 other abilities |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common, Elvish and 1 other language |
Traits | Darkvision, Fey Ancestry, Skill Versatility |
Source Book | Player’s Handbook |
Description: Half-Elves are born of both Human and Elven ancestry and combine the qualities of each race. Though they are accepted by both races, they are also frowned upon by both as well, never really fitting in among either race. However, with an ability to navigate the social challenges of both the Human and Elven world’s with their excellent charisma, Half-Elves do make excellent diplomats and arbitrators.
Half-Orc

Ability Scores | +2 Strength, +1 Constitution |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and Orc |
Traits | Darkvision, Menacing, Relentless Endurance, Savage Attacks |
Source Book | Player’s Handbook |
Description: Born of both Human and Orc ancestry, Half-Orcs combine aspects of both heritages, with prominent teeth and towering builds, but also more intelligent than their Orcish cousins. Half-Orcs often struggle with the 2 parts of their heritage, struggling to really fit in with the rowdier and brasher Orc civilisation or the more organised and structured Human civilisation.
Halflings
Ghostwise Halfling

Ability Scores | +2 Dexterity; +1 Wisdom |
Creature Type | Humanoid |
Size | Small |
Speed | 25ft |
Languages | Common and Halfling |
Traits | Lucky, Brave, Nimble, Silent Speech |
Source Book | Sword Coast Adventurer’s Guide |
Description: Halflings are much shorter than many creatures, but this does also make them more nimble and easily unnoticed too, which certainly has its advantages. Ghostwise Halflings are the least common of the Halfling subspecies and their main hallmark are the psychic abilities common among this Halfling tribe as well as a history of guilt.
Lightfoot Halfling

Ability Scores | +2 Dexterity; +1 Charisma |
Creature Type | Humanoid |
Size | Small |
Speed | 25ft |
Languages | Common and Halfling |
Traits | Lucky, Brave, Halfling Nimbleness, Naturally Stealthy |
Source Book | Player’s Handbook |
Description: Halflings are much shorter than many creatures, but this does also make them more nimble and easily unnoticed too, which certainly has its advantages. Lightfoot halflings are, unsurprisingly, light-footed so tend to be more capable of sneaking that most species. They also tend to be highly sociable and affable.
Stout Halfling

Ability Scores | +2 Dexterity; +1 Constitution |
Creature Type | Humanoid |
Size | Small |
Speed | 25ft |
Languages | Common and Halfling |
Traits | Lucky, Brave, Halfling Nimbleness, Stout Resilience |
Source Book | Player’s Handbook |
Description: Halflings are much shorter than many creatures, but this does also make them more nimble and easily unnoticed too, which certainly has its advantages. Some people believe that Stout Halflings have a bit of dwarven blood mixed in with their gene-pool making these halflings a bit tougher than most halflings.
Harengon

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Hare Trigger, Leporine Senses, Lucky Footwork, Rabbit Hop |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Wild Beyond the Witchlight |
Description: Humanoid, rabbit-like creatures blessed with the luck of the Fey and keen senses. Harengon are incredibly quick and like most fey creatures, they also have a quick wit. They’re nomadic creatures leading many to adopt and adventurous lifestyle.
Hobgoblin

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Fey Ancestry, Fey Gift, Hospitality, Passage, Spite, Fortune from the Many |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Hobgoblins are cousins of Goblins and Bugbears but are more war-like than their distant kin. They follow a strict, militaristic organisation, valuing battle-prowess and tactical thinking over all other pursuits.
Human

Ability Scores | +1 in all ability scores or +1 in two ability scores, one feat and one skill proficiency |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | None |
Source Book | Player’s Handbook |
Description: Humans are the most adaptable of all the races. They are known for being innovators and pioneers, capable of excelling in whatever pursuit they take. Human cities and settlements are some of the most accepting in all the realms, welcoming all sorts of races into their boundaries, as long as they can contribute and don’t cause trouble.
Kalashtar

Ability Scores | Wisdom +2, Charisma +1 |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common, Quori and 1 other |
Traits | Dual Mind, Mental Discipline, Mind Link, Severed from Dreams |
Source Book | Eberron: Rising from the Last War |
Description: Humanoids that willingly share their minds with refugees from the plane of dreams known as the Quori. The Kalashtar seek to help the Quori retake their home, but must live in caution as the evil Dal Quor know their intentions and seek to stop any from disturbing their tyrannical rule of the realm of dreams.
Kender

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Fearless, Kender Aptitude, Taunt |
Source Book | Dragonlance: Shadow of the Dragon Queen |
Description: Kender are small humanoids with an insatiable curiosity, almost complete fearlessness and a distinct lack of sense of ownership (often finding the belongings of another inexplicably located in their pockets). Kender are Gnomes that ages ago, were magically transformed by Reorx, one of the Gods of Krynn.
Kenku

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Expert Duplication, Kenku Recall, Mimicry |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Wandering the world as burglars and vagabonds, Kenku live on the fringes of human society, surviving where they can. They lost their true voice and ability to fly along time ago and are now only able to mimic the voices of others.
Kobold

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Darkvision, Draconic Cry, Kobold Legacy, Craftiness, Defiance, Draconic Sorcery |
Source Book | Mordenkainen Presents: Monsters of the Multiverse |
Description: Timid creatures that tend to hide or run if they can but dangerous and vicious when cornered. Kobolds are related to dragons, though lack both their stature and power. However, they are excellent and productive engineers.
Leonin

Ability Scores | Constitution +2, Strength +1 |
Creature Type | Humanoid |
Size | Medium |
Speed | 35ft |
Languages | Common and Leonin |
Traits | Darkvision, Claws, Hunter’s Instinct, Daunting Roar |
Source Book | Mythic Odysseys of Theros |
Description: Nomadic creatures, the Leonin are a proud warrior race and fiercely competitive. While Leonin may get obvious comparisons with the cat-like Tabaxi, Leonin are distinctly lion-like as opposed to the Tabaxi that take on the form of all sorts of cats, being more dextrous than strong.
Lizardfolk

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft (swimming and walking |
Languages | Common and 1 other |
Traits | Bite, Hold Breath, Hungry Jaws, Natural Armour, Nature’s Intuition |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Driven by baser instincts than their warm-blooded cousins, these swamp-dwelling, reptilian humanoids think very differently from the smooth-skinned races. Lizardfolknare driven much less by emotions, and much more by instinct, making connections with others much less easily than other races.
Locathah

Ability Scores | Strength +2, Dexterity +1 |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft (walking and swimming) |
Languages | Aquan and Common |
Traits | Natural Armour, Observant and Athletic, Leviathan Will, Limited Amphibiousness |
Source Book | Locathah Rising |
Description: A long history of slavery, war and mistreatment at the hands of other aquatic creatures has led these fish-like beings to become more resilient than most. Locathah are fish people that live under water for the most part, though are capable of living on the surface when they need to.
Loxodon

Ability Scores | Constitution +2, Wisdom +1 |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and Loxodon |
Traits | Powerful Build, Loxodon Sensibility, Natural Armour, Trunk, Keen Smell |
Source Book | Guildmaster’s Guide to Ravnica |
Description: Strong, calm and wise humanoid creatures with the features of elephants. Loxodons make Reliable friends and allies and are patient and skilled craftsmen.
Minotaur

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Horns, Goring Rush, Hammering Horns, Labrynthine Recall |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mythic Odysseys of Theros, Guildmaster’s Guide to Ravnica |
Description: Minotaurs in D&D vary in temperament from setting to setting. Some are brash and rowdy, others are courageous and filled with Valor; all Minotaurs though, are characterised by their bull head and powerful body. It’s always wise to stay on the good side of a Minotaur.
Orc

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Adrenaline Rush, Darkvision, Powerful Build, Relentless Endurance |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Eberron: Rising from the Last War, Volo’s Guide to Monsters |
Description: Independent, savage warriors, Orcs value strength and battle prowess above all else. Orcs have powerful emotions expressed as incredible passion, feeling joy and anger in greater degrees than most other races.
Owlin

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or small |
Speed | 30ft (walking and flying) |
Languages | Common and 1 other |
Traits | Darkvision, Flight, Silent Feathers |
Source Book | Strixhaven: A Curriculum of Chaos |
Description: Owlin have soft feathers giving them flight as well as incredibly silent movement. They are proud and graceful folk with the features of owls as well as the arms and legs of a humanoid.
Plasmoids

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Ooze |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Amorphous, Darkvision, Hold Breath, Natural Resilience, Shape Self |
Source Book | Spelljammer: Adventures in Space |
Description: Slime-like humanoids, Plasmoids are the only playable race in D&D 5e to be designated as oozes. They are capable of taking on whatever form they like, though typically appear as humanoids among other races. Their bodies can be contorted to squeeze through very small spaces.
Satyr

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Fey |
Size | Medium |
Speed | 35ft |
Languages | Common and Sylvan |
Traits | Ram, Magic Resistance, Mirthful Leaps, Reveler |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Mythic Odysseys of Theros |
Description: Whimsical revelers with gregarious personality, Satyrs combine features of humanoid civilisation and the freedom of wild beasts. Most Satyrs care about 2 things; exploring the world and sampling every pleasure they can experience.
Shifter

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Bestial Instincts, Darkvision, Shifting, Beasthide, Longtooth, Swiftstride, Wildhunt |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Eberron: Rising from the Last War |
Description: Also known as the “weretouched”, Shifters are humanoids with bestial aspects. While appearing like Humans with some bestial features most of the time, Shifters can transform their bodies into a more exaggerated bestial form for short periods of time, enhancing their natural capabilities.
Simic Hybrid

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common and Elvish or Vedalken |
Traits | Darkvision, Animal Enhancements |
Source Book | Guildmaster’s Guide to Ravnica |
Description: The result of magical transfers that give Humans, Elves and Vedalken the traits of animals. These experiments resulted in Simic Hybrids, beings intended to be super soldiers and act as guardians for the Simic Combine.
Tabaxi

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or small |
Speed | 30ft (climbing and walking) |
Languages | Common and 1 other |
Traits | Cats claws, Cat’s Talent, Darkvision, Feline Agility |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Cat-like wanderers, driven by tales of glory and a desire to see all the wonders of the world and gather interesting artifacts. Tabaxi are acrobatic humanoids that can take on the features of any species of cat.
Thri-Kreen

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Monstrosity |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Chameleon Carapace, Darkvision, Secondary Arms, Sleepless, Thri-Kreen Telepathy |
Source Book | Spelljammer: Adventures in Space |
Description: The Thri-kreen are insectoids that appear like a large praying mantis. They have natural telepathy making them ideal for psionic subclasses. The Thri-Kreen are often found traversing wildspace but have their origins in the Dark Sun setting.
Tiefling

Ability Scores | +2 Charisma, +1 Intelligence |
Creature Type | Humanoid/Fiend |
Size | Medium |
Speed | 30ft |
Languages | Common and Infernal |
Traits | Darkvision, Hellish Resistance, Infernal Legacy |
Source Book | Player’s Handbook, Mordenkainen’s Tome of Foes |
Description: Tieflings are part Human and part fiend with most Tieflings having the blood of devils running through their veins. While Tieflings inherit many Human characteristics, they also inherit fiendish ones as well such as horns, a tail or colourful skin. They also inherit abilities from whichever fiendish bloodline they’ve been influenced by. Of course, this is often a cause for distrust from the other races, and while not all Tieflings are evil, they often do have a tendency towards trouble.
Tortle

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common and Aquan |
Traits | Claws, Hold Breath, Natural Armour, Nature’s Intuition, Shell Defense |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, The Tortle Package |
Description: Eager explorers Tortles are born with a natural wanderlust, only ever settling down in their twilight years to rear children and pass on their knowledge. Tortles live a relaxed and mostly peaceful life, enjoying the simple pleasures of life.
Triton

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft (swimming and walking) |
Languages | Common and 1 other |
Traits | Amphibious, Control air and water, Darkvision, Emissary of the Sea, Guardian of the Depths |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: Tritons are ocean-dwelling humanoids capable of living both in the ocean and on the surface. They have positioned themselves as guardians of the ocean and protect the mortal realm from the deep horrors that come through portals from other planes. Such responsibility has developed a civilisation of powerful warriors, and with their impressive capabilities, comes a certain measure of arrogance.
Vedalken

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium |
Speed | 30ft |
Languages | Common, Vedalken and 1 other |
Traits | Vedalken Dispassion, Tireless Precision, Partially Amphibious |
Source Book | Guildmaster’s Guide to Ravnica |
Description: Obsessed with perfection, these semi-amphibious, blue-skinned humanoids strive for self-mastery above all else. Vvedalken are native to the setting of Ravnica and are rare among the other planes. Despite this, some do explore other planes in the pursuit of furthering their knowledge.
Verdan

Ability Scores | Charisma +2, Constitution +1 |
Creature Type | Humanoid/Goblinoid |
Size | Small, until you reach 5th level, then you grow to medium |
Speed | 30ft |
Languages | Common, Goblin and 1 other |
Traits | Black Blood Healing, Limited Telepathy, Persuasive, Telepathic Insight |
Source Book | Acquisitions Incorporated |
Description: Once a tribe of Goblins and Hobgoblins, the Verdan have since mutated from the influence of That-Which-Endures. When born, Verdan appear similar to other Goblins, but as they grow, they mutate in quite dramatic ways such as growing to the height of a Hobgoblin, developing extraordinarily long ears and having their skin change colour. Such a fluid set of attributes that follow little familial similarity has fostered an attitude of acceptance of all others, no matter their differences.
Warforged

Ability Scores | Constitution +2, one other ability +1 |
Creature Type | Construct |
Size | Medium |
Speed | 30ft |
Languages | Common and 1 other |
Traits | Constructed Resilience, Sentry’s Rest, Integrated Protection, Specialised Design |
Source Book | Eberron: Rising from the Last War |
Description: Made from wood and metal to fight in a The Last War of Eberron, they are no longer needed for their original function. They have now been given their autonomy and use their new-found freedom to find purpose in life.
Yuan-Ti Pureblood

Ability Scores | +2 to one ability score and +1 to another or +1 to 3 different ability scores |
Creature Type | Humanoid |
Size | Medium or Small |
Speed | 30ft |
Languages | Common, Abyssal and Draconic |
Traits | Darkvision, Magic Resistance, Poison Resilience, Serpentine Spellcasting |
Source Book | Mordenkainen Presents: Monsters of the Multiverse, Volo’s Guide to Monsters |
Description: The Yuan-Ti are an ancient Human civilisation that eons ago, performed unholy rituals to transform themselves to take on attributes of snakes. Yuan-Ti Purebloods are those Yuan-Ti that retained mostly Human characteristics. They still have some snake features though, such as slitted pupils, a forked tongue or fangs. Many Yuan-Ti Purebloods integrate into Human civilisations as spies, ambassadors and assassin’s, helping to attain an upper hand against other nations.
FAQs
How many races are there in D&D 5e?
Of the offically released races for D&D 5e, there are 48 races and 26 subraces. You can see details for them all in our profiles above.
Which races can fly in D&D 5e?
Only a few playable races in D&D 5e can fly as it’s a very powerful ability, and even those that can fly, often have limitations on this ability. For example, an Aarakocra can fly, but can’t do so while wearing medium or heavy armour. Others, like an Aasimar, have abilities available that give them limited flight time. Flying playable races include:
– Aarakocra
– Fairy
– Owlin
– Tiefling Variant (if taking the winged trait)
– Aasimar (if taking the Radiant Soul trait at 3rd level, also note this flight is only available for a minute once per long rest)
– Gem Dragonbron (once you reach level 5 and is only available for a minute once per long rest)
Honourable mentions should go to the Air Genasi who can cast levitate once per long rest and the Hadozee and Simic Hybrid which are both able to glide.