Feats in D&D 2024 (5.5e)

Everything you need to know about feats in D&D 2024.

In D&D 5e 2014, feats tended to take a back seat. The instruction has always been if your DM allows them, then they can be used. It’s been kind of like trying to see a Marvel movie at the cinema when you’re 10; it’s allowed, if you parents say it’s OK!

Unfortunately, feats, like Marvel movies, are fun and cool. They also bring some variety and customisation to character builds. Thankfully, many tables allow them, but even then, they come at the expense of an ability score improvement (unless your group’s really cool and has a homebrew rule that let’s you have one at level 1).

With D&D 2024, this is all changing with feats taking a front seat in character creation. And I’ve explained exactly how in the article below as well as how each type of feat works.

Fighting a dragon
  • Tiered feats – Feats are separated into tiers with different feats made available at different levels (or even by different class features).
  • Origin feats – Everyone gets an origin feat at level 1 which is tied to their background.
  • General feats – These become available at level 4 and are taken in the same way as before, replacing your ability score improvement. Each of these is a half feat though so you get a +1 to one of your ability scores.
  • Epic boon feats – These become available at level 19 and not only provide more powerful abilities, but also allow ability scores to increase beyond 20 to a maximum of 30. If you want to progress beyond level 20, you can take another epic boon each time you level up after level 20.
  • Fighting style – These class features are now considered feats but are only available to certain martial classes.
  • Quality of life – Many general quality of life improvements to specific feats have been baked into the 2024 Player’s Handbook.

That’s quite a substantial bunch of changes. To simplify things, I’ve explained exactly how each feat type works below:

rogue

These are based on existing feats, but have had tweaks to balance them into appropriate level 1 abilities. These are attached to your background so you don’t choose them independently from your background.

Origin featBackgrounds granted fromSource book
AlertCriminal, guard, ice fisherPlayer’s Handbook
CrafterArtisan, mythalkeeperPlayer’s Handbook
HealerHermit, dead magic dwellerPlayer’s Handbook
LuckyMerchant, wayfarer, Mulhorandi tomb raiderPlayer’s Handbook
Magic initiateAcolyte, guide, sage, genie touched, Moonwell pilgrimPlayer’s Handbook
MusicianEntertainerPlayer’s Handbook
Savage attackerSoldier, shadowmasters exilePlayer’s Handbook
SkilledCharlatan, noble, scribe, Chondathan freebooterPlayer’s Handbook
Tavern brawlerSailorPlayer’s Handbook
ToughFarmer, flaming fist mercenary, Rashemi wandererPlayer’s Handbook
Cult of the dragon initiateDragon cultistHeroes of Faerun
Emerald enclave fledglingEmerald enclave caretakerHeroes of Faerun
Harper agentHarperHeroes of Faerun
Lords’ alliance agentLords’ alliance vassalHeroes of Faerun
Purple dragon rookPurple dragon squireHeroes of Faerun
Spellfire sparkSpellfire initiateHeroes of Faerun
Tyro of the gauntletKnight of the gauntletHeroes of Faerun
Zhentarim ruffianZhentarim mercenaryHeroes of Faerun
Tireless revelerCarouserAstarion’s Book of Hungers
Vampire hunterVampire survivorAstarion’s Book of Hungers
Vampire’s playthingVampire devoteeAstarion’s Book of Hungers
Child of the sunLorwyn expertLorwyn – First Light
Shadowmoor hexerShadowmoor expertLorwyn – First Light
Sharp eyeInvestigatorRavenloft: The Horrors Within
SurvivorHaunted oneRavenloft: The Horrors Within
Druid DnD 2024

General feats are the typical feats we’ve come to know in D&D 5e. They become available at level 4 and can be taken in place of your ability score improvements.

Each general feat gives you +1 in an ability score as well as a special ability. The feat will define which ability scores can be increased with them being linked to the type of ability your feat is.

General FeatPrerequisiteAbility score increaseSource Book
ActorLevel 4+, charisma 13+CharismaPlayer’s Handbook
AthleteLevel 4+, strength or dexterity 13+Strength or dexterityPlayer’s Handbook
ChargerLevel 4+, strength or dexterity 13+Strength or dexterityPlayer’s Handbook
ChefLevel 4+Constitution or wisdomPlayer’s Handbook
Crossbow expertLevel 4+, dexterity 13+DexterityPlayer’s Handbook
CrusherLevel 4+Strength or constitutionPlayer’s Handbook
Defensive duelistLevel 4+, dexterity 13+DexterityPlayer’s Handbook
Dual wielderLevel 4+, strength or dexterity 13+Strength or dexterityPlayer’s Handbook
DurableLevel 4+ConstitutionPlayer’s Handbook
Elemental adeptLevel 4+, spellcasting or pact magic featureIntelligence, wisdom or charismaPlayer’s Handbook
Fey-touchedLevel 4+Intelligence, wisdom or charismaPlayer’s Handbook
GrapplerLevel 4+, strength or dexterity 13+Strength or dexterityPlayer’s Handbook
Great weapon masterLevel 4+, strength 13+StrengthPlayer’s Handbook
Heavily armoredLevel 4+, medium armor trainingConstitution or strengthPlayer’s Handbook
Heavy armor masterLevel 4+, heavy armor trainingConstitution or strengthPlayer’s Handbook
Inspiring leaderLevel 4+, wisdom or charisma 13+Wisdom or charismaPlayer’s Handbook
Keen mindLevel 4+, intelligence 13+IntelligencePlayer’s Handbook
Lightly armoredLevel 4+Strength or dexterityPlayer’s Handbook
Mage slayerLevel 4+Strength or dexterityPlayer’s Handbook
Martial weapon trainingLevel 4+Strength or dexterityPlayer’s Handbook
Medium armor masterLevel 4+, medium armor trainingStrength or dexterityPlayer’s Handbook
Moderately armoredLevel 4+, light armor trainingStrength or dexterityPlayer’s Handbook
Mounted combatantLevel 4+Strength, dexterity or wisdomPlayer’s Handbook
ObservantLevel 4+, intelligence or wisdom 13+Intelligence or wisdomPlayer’s Handbook
PiercerLevel 4+Strength or dexterityPlayer’s Handbook
PoisonerLevel 4+Dexterity or intelligencePlayer’s Handbook
Polearm masterLevel 4+, strength or dexterity 13+Strength or dexterityPlayer’s Handbook
ResilientLevel 4+AnyPlayer’s Handbook
Ritual casterLevel 4+, intelligence, wisdom or charisma 13+Intelligence, wisdom or charismaPlayer’s Handbook
SentinelLevel 4+, strength or dexterity 13+Strength or dexterityPlayer’s Handbook
Shadow-touchedLevel 4+Intelligence, wisdom or charismaPlayer’s Handbook
SharpshooterLevel 4+, dexterity 13+DexterityPlayer’s Handbook
Shield masterLevel 4+, shield trainingStrengthPlayer’s Handbook
Skill expertLevel 4+AnyPlayer’s Handbook
SkulkerLevel 4+, dexterity 13+DexterityPlayer’s Handbook
SlasherLevel 4+Strength or dexterityPlayer’s Handbook
SpeedyLevel 4+, dexterity or constitution 13+Dexterity or constitutionPlayer’s Handbook
SpellsniperLevel 4+, spellcasting or pact magic featureIntelligence, wisdom or charismaPlayer’s Handbook
TelekineticLevel 4+Intelligence, wisdom or charismaPlayer’s Handbook
TelepathicLevel 4+Intelligence, wisdom or charismaPlayer’s Handbook
War casterLevel 4+, spellcasting or pact magic featureIntelligence, wisdom or charismaPlayer’s Handbook
Weapon masterLevel 4+Strength or dexterityPlayer’s Handbook
Cold casterLevel 4+Intelligence, wisdom or charismaHeroes of Faerun
DragonscarredLevel 4+, Cult of the Dragon initiateConstitution or charismaHeroes of Faerun
Enclave magicLevel 4+, Emerald Enclave fledglingIntelligence, wisdom or charismaHeroes of Faerun
Fairy tricksterLevel 4+Dexterity or charismaHeroes of Faerun
Genie magicLevel 4+Intelligence, wisdom or charismaHeroes of Faerun
Harper teamworkLevel 4+, Harper agentDexterity or charismaHeroes of Faerun
Lordly resolveLevel 4+, Lords’ Alliance agentStrength or charismaHeroes of Faerun
Mythal touchedLevel 4+Intelligence, wisdom or charismaHeroes of Faerun
Order’s resilienceLevel 4+, Tyro of the gauntletStrength, wisdom or charismaHeroes of Faerun
Purple dragon commandantLevel 4+, Purple dragon rook or martial weapon proficiencyStrength or dexterityHeroes of Faerun
Spellfire adeptLevel 4+, spellfire spark or spellcasting or pact magic featureIntelligence, wisdom or charismaHeroes of Faerun
Street justiceLevel 4+Strength or dexterityHeroes of Faerun
Zhentarim tacticsLevel 4+, Zhentarim ruffianDexterity or charismaHeroes of Faerun
BloodlustLevel 4+Strength, dexterity or constitutionAstarion’s Book of Hungers
BomberLevel 4+DexterityAstarion’s Book of Hungers
Cloying mistsLevel 4+Intelligence, wisdom or charismaAstarion’s Book of Hungers
Delicious painLevel 4+AnyAstarion’s Book of Hungers
Light bringerLevel 4+Intelligence, wisdom or charismaAstarion’s Book of Hungers
Love bitesLevel 4+AnyAstarion’s Book of Hungers
PutrefyLevel 4+AnyAstarion’s Book of Hungers
RebukeLevel 4+AnyAstarion’s Book of Hungers
Treacherous allureLevel 4+Intelligence, wisdom or charismaAstarion’s Book of Hungers
Vampire touchedLevel 4+Intelligence, wisdom or charismaAstarion’s Book of Hungers
Goliath fighting a werewolf

Some martial classes (fighters, paladins and rangers) have a feature called fighting style. This existed in D&D 2014 too, but wasn’t considered a feat back then. Instead, each available fighting style was printed in each class section.

Now all the fighting style options exist in the same place making navigating the book better and saving precious space.

All fighting styles are available to any character with the fighting style feature with just a couple of exceptions in blessed and druidic warrior. These fighting styles allow paladins and rangers to focus more on the spellcasting elements of their class and take on more spells, rather than become more proficient in combat but are exclusive to those classes.

All the fighting styles from D&D 2014 (including those from Tasha’s Guide) make it over to D&D 2024 other than superior technique, which wasn’t a particularly good fighting style anyway. You can find them all listed below:

  • Archery
  • Blessed warrior (exclusive to paladins)
  • Blind fighting
  • Druidic warrior (exclusive to rangers)
  • Defense
  • Dueling
  • Great weapon fighting
  • Interception
  • Protection
  • Thrown weapon fighting
  • Two weapon fighting
  • Unarmed fighting
four elements monk Goliath 2024

Epic boon feats also become a standardised part of character progression. Previously, they were hidden away in the Dungeon Master’s Guide as an optional extra for level 20+ character progression. Now each class gets one at level 19 and you can continue getting a new one each time you level up after level 20.

These feats are appropriately powerful for features that come in at level 19 and rather than being forced down a class specific route for character progression, you can choose your epic boon from 12 available options.

I’ve already written in detail about how epic boons will work and the tactics you can use with them in my epic boons guide. Check that out for more detail, but below, I’ve summarised the epic boons you can choose in D&D 2024:

  • Boon of the combat prowess
  • Boon of energy resistance
  • Boon of truesight
  • Boon of the night spirit
  • Boon of fate
  • Boon of fortitude
  • Boon of spell recall
  • Boon of dimensional travel
  • Boon of irresistible offense
  • Boon of recovery
  • Boon of skill
  • Boon of speed

Heroes of Faerun epic boon feats

  • Boon of bloodshed
  • Boon of bountiful health
  • Boon of communication
  • Boon of desperate resilience
  • Boon of exquisite radiance
  • Boon of fluid forms
  • Boon of fortune’s favour
  • Boon of poison mastery
  • Boon of revelry
  • Boon of terror
  • Boon of the bright sun
  • Boon of the furious storm
  • Boon of the soul drinker

Astarion’s Book of Hungers epic boon feats

  • Boon of blazing dawn
  • Boon of looming shadows
  • Boon of misty escape

If you’re looking for advice on what feat to take for your character, I’ve created feat guides for every class. In these, I evaluate and score every single feat and how well I think it works for that class.

Published by Ben Lawrance

Ben is an experienced dungeon master and player who's been immersed in the D&D universe since he was a teenager over 20 years ago. Ben is the creator of Dungeon Mister and when he's not writing about D&D, Ben loves creating fiendish puzzles and devious dungeons for his players. He's an especially big fan of the Ravenloft and Dragonlance settings.

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