Wizard 5e – DnD Class Guide

Learn all about D&D’s scholarly spellcasting class, the wizard

Wizards are scholars who are educated in the ways of magic using spells as a tool to further their own pursuits. Unlike sorcerors, who inherit their magical abilities, and warlocks who are gifted it in a pact, wizards dedicate themselves to endless study in order to gain access to the powers of magic. As such, wizards are capable of hugely powerful feats of magic, though often are not prepared to go toe to toe in melee combat.

How to play as a wizard

Forge Cleric
Goliath

As a wizard, you’ll want to maximise your use of intelligence as this is your spellcasting ability. You’ll have a low HP and low AC so you’ll want to steer away from the action as much as possible, especially if you’re using concentration spells. For a wizard, their brain is their greatest asset and will need to be used to its utmost to get themselves out of tricky situations.

Wizard Strengths

Wizards are one of the more versatile of full-spellcasters. Not only do they have a large repertoire of memorised spells (more than any other class), but they’re also able to learn new spells whenever they rest enabling them to adapt to any situation. This does mean that wizards are not just useful in combat, but in a wide variety of situations for which spells might be useful.

Wizard Weaknesses

There’s no surprises here. Wizards are not great with weapons and do not have much HP or AC so are best kept far from combat. Spellcasting is their primary tool and they’re extremely good at it, but in most other areas, wizards tend to find themselves lacking.

Wizard class features

Party RoleUtility, Spell Damage Dealer, Control
Main AbilityIntelligence
Saving ThrowsIntelligence, Wisdom
Hit Dice1d6 + Consitution modifier per level
HP at 1st Level6 + Constitution Modifier
Spell Casting AbilityIntelligence
Armour ProficiencyNone
Weapon ProficiencyDaggers, darts, slings, quarterstaffs, light crossbows

Wizard Abilities

LevelProficiency BonusFeaturesCantrips Known1st2nd3rd4th5th6th7th8th9th
1st+2Spellcasting, Arcane Recovery32
2nd+2Arcane Tradition33
3rd+2342
4th+2Ability Score Improvement443
5th+34432
6th+3Arcane Tradition Feature4433
7th+344331
8th+3Ability Score Improvement44332
9th+4443331
10th+4Arcane Tradition Feature543332
11th+45433321
12th+4Ability Score Improvement5433321
13th+554333211
14th+5Arcane Tradition Feature54333211
15th+5543332111
16th+5Ability Score Improvement543332111
17th+65433321111
18th+6Spell Mastery5433331111
19th+6Ability Score Improvement5433332111
20th+6Signature Spells5433332211

Wizard subclasses in D&D 5e

Wizard Arcane TraditionSubclass AbilitiesSource BookDescription
AbjurationAburation Savant, Arcane Ward, Projected Ward, Improved Abjuration, Spell ResistancePlayer’s HandbookWizards that specialise in abjuration magic.
ConjurationConjuration Savant, Minor Conjuration, Benign Transportation, Focused Conjuration, Durable SummonsPlayer’s HandbookWizards that specialise in conjuration magic.
DivinationDivination Savant, Portent, Expert Divination, The Third Eye, Greater PortentPlayer’s HandbookWizards that specialise in divination magic.
EnchantmentEnchantment Savant, Hypnotic Gaze, Instinctive Charm, Split Enchantment, Alter memoriesPlayer’s HandbookWizards that specialise in enchantment magic.
EvocationEvocation Savant, Sculpt Spells, Potent Cantrip, Empowered Evocation, OverchannelPlayer’s HandbookWizards that specialise in evocation magic.
IllusionIllusion Savant, Improved Minor Illusion, Malleable Illusions, Illusory Self, Illusory RealityPlayer’s HandbookWizards that specialise in illusory magic.
NecromancyNecromancy Savant, Grim Harvest, Undead Thralls, Inured to Undeath, Command UndeadPlayer’s HandbookWizards that specialise in necromantic magic.
TransmutationTransmutation Savant, Minor Alchemy, Transmuter’s Stone, Shapechanger, Master TransmuterPlayer’s HandbookWizards that specialise in transmutation magic.
BladesingingTraining in War and Song, Bladesong, Extra Attack, Song of Defense, Song of VictoryTasha’s Cauldron of EverythingAn order of wizards that incorporates artistic swordsmanship with their magic.
War MagicArcane Deflection, Tactical Wit, Power Surge, Durable Magic, Deflecting ShroudXanathar’s Guide to EverythingWizards that are adept at casting magic in combat.
Chronurgy MagicChronal Shift, Temporal Awareness, Momentary Stasis, Arcane Abeyance, Convergent FutureExplorer’s Guide to WildemountWizards that specialise in chronurgic magic.
Graviturgy magicAdjust Density, Gravity Well, Violent Attraction, Event HorizonExplorer’s Guide to WildemountWizards that specialise in graviturgic magic.
Order of ScribesWizardly Quill, Awakened Spellbook, Manifest Mind, Master Scrivner, One with the WordTasha’s Cauldron of EverythingLore masters that gain magical mastery through intense study.

Published by DM Ben

Ben is an experienced dungeon master and player who's been immersed in the D&D universe since he was a teenager over 20 years ago. When he's not writing for Dungeon Mister, Ben loves creating fiendish puzzles and devious dungeons for his players. He's an especially big fan of the Ravenloft and Dragonlance settings.

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