All the backgrounds and what they provide all in one place. Backgrounds provide a bit more context to your character and some of the skills they’ve developed. Not all fighters come from a soldering background, some are nobles earmarked for leadership, others are farmers pressed into military service. Likewise, an urchin might learn magic justContinue reading “Backgrounds in D&D 5e 2014”
Category Archives: Guides
Warlord by KibblesTasty – D&D 5e Class Optimisation Guide
The warlord is a solid support martial that has enough about it to influence combat and enhance allies. However, it will struggle in smaller parties that need a proper martial. The warlord is perhaps one of the most requested classes from previous editions that is yet to make the leap to 5th edition. It fillsContinue reading “Warlord by KibblesTasty – D&D 5e Class Optimisation Guide”
What is D&D: World of Warcraft and What to Expect?
Everything included in the first official crossover IP for D&D 5.5e. Wizards of the Coast recently announced a new(ish) type of D&D expansion where they would partner with external IPs and create rules and a setting for that IP. Two of these have been announced so far; Star Wars, which releases in 2027 and WorldContinue reading “What is D&D: World of Warcraft and What to Expect?”
Analysing the Feats From Eberron: Forge of the Artificer for D&D 2024 (5.5e)
Dragonmark feats end up either underwhelming or overpowered though there are a few diamonds in the rough. Dragonmarks have the appearance of tattoos that appear on the skin of some members of the different Dragonmarked houses of Eberron. They grant magical boons and are highly desirable. When Eberron first came to 5e in Rising FromContinue reading “Analysing the Feats From Eberron: Forge of the Artificer for D&D 2024 (5.5e)”
Analysing the Backgrounds From Heroes of Faerun for D&D 2024 (5.5e)
Heroes of Faerun suffers from quite a few duds in its background lineup, but there are a few gems to be unearthed too. Much of this comes down to the quality of origin feats found in the book. Heroes of Faerun comes packed with 18 brand new backgrounds. Back in the 2014 rules, backgrounds wereContinue reading “Analysing the Backgrounds From Heroes of Faerun for D&D 2024 (5.5e)”
Sorrow Knight Fighter: D&D 2024 (5.5e) Optimisation Guide
Attack your enemies with despair with this debuff-heavy fighter subclass from D&D Beyond Drops. D&D Beyond is really trying to make itself more appealing and worthwhile with D&D Beyond Drops offering regular new content for players and DMs. It’s just an extra perk to your subscription which I think is great and the options beingContinue reading “Sorrow Knight Fighter: D&D 2024 (5.5e) Optimisation Guide”
Magus Class Pack Review: D&D 2024 (5.5e)
A worthy spell sword class that gives loads of fun and unique options, though does suffer slightly from power creep. This week, Sterling Vermin released the Magus class on D&D Beyond. This is a 3rd party class that fulfills the role of a wizardly half caster and the classic spell sword role. Sterling Vermin isn’tContinue reading “Magus Class Pack Review: D&D 2024 (5.5e)”
Sylvan Circle Magus – D&D 2024 (5.5e) Subclass Optimisation Guide
Protect nature and your allies with this surprisingly tanky and druidic subclass for the 3rd party magus class. The Sylvan Circle are a subclass of the Magus class from 3rd party creator, Sterling Vermin. They possess druidic powers as protectors of the natural world. In this role, they are often found to be the swordContinue reading “Sylvan Circle Magus – D&D 2024 (5.5e) Subclass Optimisation Guide”
Sidereal Cabal Magus – D&D 2024 (5.5e) Subclass Optimisation Guide
Influence fate and destiny with this divination subclass for the 3rd party Magus class. The Sidereal Cabal are a subclass of the Magus class from 3rd party creator, Sterling Vermin. They possess the powers of Divination, tracking fate and destiny through stars and signs and can use this knowledge to influence outcomes. Ages ago, theContinue reading “Sidereal Cabal Magus – D&D 2024 (5.5e) Subclass Optimisation Guide”
Shadow Court Magus – D&D 2024 (5.5e) Subclass Optimisation Guide
Become highly evasive with this stealthy Magus subclass. The Shadow Court are a subclass of the Magus class from 3rd party creator, Sterling Vermin. They are an assortment of rival clans that wage war through information, secrets and assassinations. They are able to sway political powers, topple regimes and advance their own agendas through theContinue reading “Shadow Court Magus – D&D 2024 (5.5e) Subclass Optimisation Guide”
Knights Stygian Magus – D&D 2024 (5.5e) Subclass Optimisation Guide
Wield dark powers to become a more resilient and melee-focused magi. The Knights Stygian are a subclass of the Magus class from 3rd party creator, Sterling Vermin. They use any means necessary to eradicate evil, even taking on dark, necromantic magic to accomplish their goals. The Knights Stygian use their necrotic powers to drain theirContinue reading “Knights Stygian Magus – D&D 2024 (5.5e) Subclass Optimisation Guide”
Analysing the New Spells From The Magus Class for D&D 2024 (5.5e)
Lots of interesting spells add more tools for the magus and other spellcasters. With Sterling Vermin’s 3rd party class, the Magus, there’s a need to flesh out their spellcasting capabilities with a range of additional spells. These spells lean into the capabilities of an intelligence Gish class, leaning on combat-oriented spells and some more wizardlyContinue reading “Analysing the New Spells From The Magus Class for D&D 2024 (5.5e)”