Analysing the New Spells From The Magus Class for D&D 2024 (5.5e)

Lots of interesting spells add more tools for the magus and other spellcasters. With Sterling Vermin’s 3rd party class, the Magus, there’s a need to flesh out their spellcasting capabilities with a range of additional spells. These spells lean into the capabilities of an intelligence Gish class, leaning on combat-oriented spells and some more wizardlyContinue reading “Analysing the New Spells From The Magus Class for D&D 2024 (5.5e)”

Battle Familiar: Spell Optimisation Guide for D&D 2024 (5.5e)

Just how good is this combat-ready familiar spell from Arcana Unleashed? Battle familiar is a brand new spell from Arcana Unleashed, and as you’d expect, it gives you a battle ready familiar as a summon. Not only that, but Arcana Unleashed has a load of familiar enhancing feats and some of the subclasses also specialiseContinue reading “Battle Familiar: Spell Optimisation Guide for D&D 2024 (5.5e)”

Warrior of the Mystic Arts Monk Spell Guide for D&D 2024 (5.5e)

Helping you pick the best spells for your mystic arts monk. With fighters and rogues already getting their own 1/3 caster subclass, it’s the monk’s turn to get some spellcasting in the form of the warrior of the mystic arts subclass. It follows a lot of the same design philosophies of the eldritch knight, allowingContinue reading “Warrior of the Mystic Arts Monk Spell Guide for D&D 2024 (5.5e)”

Analysing the Spells from Arcana Unleashed for D&D 2024 (5.5e)

Are the new spells for D&D 5.5e any good? Arcana Unleashed is D&D’s latest official gameplay expansion and is an entirely magic-focused book. Because of that, it makes complete sense that we’re getting a load of new spells to play with (more than for any other 5.5e expansion). While most of these spells are brandContinue reading “Analysing the Spells from Arcana Unleashed for D&D 2024 (5.5e)”

Analysing the Spells from D&D Beyond Drops for D&D 2024 (5.5e)

Are the new spells worth the subsciption and which should you use? With D&D Beyond Drops, subscribers get weekly new DM and player options to use in their games. I’ve already analysed the feats from DDB Drops and this time, I want to take a look at the spells. I’ll not only be considering howContinue reading “Analysing the Spells from D&D Beyond Drops for D&D 2024 (5.5e)”

Analysing the Spells from Steinhardt’s Guide to the Eldritch Hunt for D&D 2024 (5.5e)

Analysing whether the spells are any good, how you can use them and which you should take. Steinhardt’s Guide to the Eldritch Hunt is now on D&D Beyond (at least some of it is). Only about a quarter of all the spells are included in the player pack on D&D Beyond, but if you’ve pickedContinue reading “Analysing the Spells from Steinhardt’s Guide to the Eldritch Hunt for D&D 2024 (5.5e)”

Analysing the Spells from Heliana’s Guide to Monster Hunting for D&D 5e

Which spells should you choose and which are best. Heliana’s Guide to Monster Hunting gives a load of extra character options and rules to play with in your D&D games. This includes a fairly chunky section on spells. Some of these are to accommodate the new tamer class and alternative spellcasting schools like biomancy. ForContinue reading “Analysing the Spells from Heliana’s Guide to Monster Hunting for D&D 5e”

Comparing all the subclass spell lists in D&D 5e and 5.5e

Listing out all the spells for each subclass and finding the best and worst options. As I was working out a character recently, I wondered whether certain subclasses have the right spells I need for the build I want. As I did this, I realised that there isn’t really anywhere that this is all compiledContinue reading “Comparing all the subclass spell lists in D&D 5e and 5.5e”

3rd Party Spells for D&D 5e

Analysing the spells from 3rd party supplements D&D 5e has a vast array of spells with hundreds found in the Player’s Handbook alone and many more in supplements like Xanathar’s Guide to Everything and Heroes of Faerun. But that hasn’t stopped 3rd party creators from producing their own spells to add to the mix. Sometimes,Continue reading “3rd Party Spells for D&D 5e”

Analysing the Spells from The Crooked Moon for D&D 5e

Analysing whether the spells are any good, how you can use them and which you should take. Avantris Entertainment launched their folk horror supplement for D&D 5e, taking players into the dark world of Crooked Moon. With this comes a load of new player options including a bunch of brand new spells to sink yourContinue reading “Analysing the Spells from The Crooked Moon for D&D 5e”

How Much Better are Healing Spells in D&D 2024 (5.5e)?

Making healer builds more worthwhile? Healing in D&D 5e 2014 has often just felt a little too unimpactful. It’s not the sexiest role in the party anyway. You don’t get to swing a big axe like a barbarian or hurl fireballs like a wizard, you don’t get to sneak about like a rogue or flirtContinue reading “How Much Better are Healing Spells in D&D 2024 (5.5e)?”

Analysing the Spells from Ryoko’s Guide to the Yokai Realms for D&D 5e

Which spells should you choose and which are best. In one of our current campaigns, Chris has been giving us a taste of fighting kaiju in the Yokai Realms. As part of that, we’ve been giving some of the new spells available a whirl. There’s 62 of them in total, all with a unique, easternContinue reading “Analysing the Spells from Ryoko’s Guide to the Yokai Realms for D&D 5e”