Analysing the Spells from Heliana’s Guide to Monster Hunting for D&D 5e

Which spells should you choose and which are best. Heliana’s Guide to Monster Hunting gives a load of extra character options and rules to play with in your D&D games. This includes a fairly chunky section on spells. Some of these are to accommodate the new tamer class and alternative spellcasting schools like biomancy. ForContinue reading “Analysing the Spells from Heliana’s Guide to Monster Hunting for D&D 5e”

Comparing all the subclass spell lists in D&D 5e and 5.5e

Listing out all the spells for each subclass and finding the best and worst options. As I was working out a character recently, I wondered whether certain subclasses have the right spells I need for the build I want. As I did this, I realised that there isn’t really anywhere that this is all compiledContinue reading “Comparing all the subclass spell lists in D&D 5e and 5.5e”

3rd Party Spells for D&D 5e

Analysing the spells from 3rd party supplements D&D 5e has a vast array of spells with hundreds found in the Player’s Handbook alone and many more in supplements like Xanathar’s Guide to Everything and Heroes of Faerun. But that hasn’t stopped 3rd party creators from producing their own spells to add to the mix. Sometimes,Continue reading “3rd Party Spells for D&D 5e”

Analysing the Spells from The Crooked Moon for D&D 5e

Analysing whether the spells are any good, how you can use them and which you should take. Avantris Entertainment launched their folk horror supplement for D&D 5e, taking players into the dark world of Crooked Moon. With this comes a load of new player options including a bunch of brand new spells to sink yourContinue reading “Analysing the Spells from The Crooked Moon for D&D 5e”

How Much Better are Healing Spells in D&D 2024 (5.5e)?

Making healer builds more worthwhile? Healing in D&D 5e 2014 has often just felt a little too unimpactful. It’s not the sexiest role in the party anyway. You don’t get to swing a big axe like a barbarian or hurl fireballs like a wizard, you don’t get to sneak about like a rogue or flirtContinue reading “How Much Better are Healing Spells in D&D 2024 (5.5e)?”

Analysing the Spells from Ryoko’s Guide to the Yokai Realms for D&D 5e

Which spells should you choose and which are best. In one of our current campaigns, Chris has been giving us a taste of fighting kaiju in the Yokai Realms. As part of that, we’ve been giving some of the new spells available a whirl. There’s 62 of them in total, all with a unique, easternContinue reading “Analysing the Spells from Ryoko’s Guide to the Yokai Realms for D&D 5e”

Artificer Spell Guide for D&D 2024 (5.5e)

Helping you pick the best spells for your artificer. Artificers are unique among spellcasters. They’re the only 2/3 caster in 5e. While their spells only reach level 5, the same as half casters like paladins and rangers, they also possess cantrips in their repertoire. D&D 2024 has actually trimmed that gap down a bit too.Continue reading “Artificer Spell Guide for D&D 2024 (5.5e)”

Is Circle Magic Any Good in D&D 2024 (5.5e)?

D&D 2024’s brand new magical mechanic for teaming up on spells. Heroes of Faerun is D&D 2024’s first rules expansion, with lots of brand new character options and, uniquely, the introduction of a new (for 5e) mechanic known as circle magic. Originally developed by the Elves of Faerun, circle magic spread to the nations ofContinue reading “Is Circle Magic Any Good in D&D 2024 (5.5e)?”

Analysing the Spells from Heroes of Faerun for D&D 2024 (5.5e)

Are the new spells for D&D 2024 any good? We’ve finally got our hands on Heroes of Faerun, one of the 2 new Forgotten Realms books and the first rules expansion for D&D 2024. Within that comes 19 new and refreshed spells. But how good are they and are any of them worth taking forContinue reading “Analysing the Spells from Heroes of Faerun for D&D 2024 (5.5e)”

Grim Hollow Spell Guide for D&D 2024 (5.5e)

How good are the spells from the Grim Hollow Player’s Handbook and which should you choose? While Grim Hollow is home to the usual spells you’d expect any spellcaster to possess (magic missile, cure wounds and the like), it is also a place of much darker magic than that found in other parts of theContinue reading “Grim Hollow Spell Guide for D&D 2024 (5.5e)”

Making the Most of Hex in D&D 2024 (5.5e)

Analysing the warlock’s signature curse. Hex is a classic warlock spell that kicks in at level 1. It works a lot like hunter’s mark with a few small differences. But hex isn’t just for warlocks and any character can grab this spell. In this article, I’m going to dissect how useful hex is, and compareContinue reading “Making the Most of Hex in D&D 2024 (5.5e)”

Why Eyebite is Probably Better Than You Think in D&D 5e

Black eyed necromancies. Eyebite has the potential to be a very potent spell. As a level 6 spell, you’d hope it’d be pretty good anyway, but eyebite is probably, subtly, better than you think. On top of that, it presents you with a few different options for its use. To help you out, I’ve outlinedContinue reading “Why Eyebite is Probably Better Than You Think in D&D 5e”