How D&D 2024 (5.5e) Makes Better Use of Your Action Economy

Doing more with your turn in D&D 5.5e. Sometimes I’m asked by players whether it’s worth transitioning from D&D 5e to 5.5e. Personally, I think it’s worth it and it’s for a myriad of small reasons rather than a few big reasons. 5e is a good system and 5.5e improves on that in lots ofContinue reading “How D&D 2024 (5.5e) Makes Better Use of Your Action Economy”

How Much Better are Healing Spells in D&D 2024 (5.5e)?

Making healer builds more worthwhile? Healing in D&D 5e 2014 has often just felt a little too unimpactful. It’s not the sexiest role in the party anyway. You don’t get to swing a big axe like a barbarian or hurl fireballs like a wizard, you don’t get to sneak about like a rogue or flirtContinue reading “How Much Better are Healing Spells in D&D 2024 (5.5e)?”

Grappling in D&D 2024 (5.5e)

How it works and making an optimised grappler build. D&D 2024 streamlined a lot of mechanics and one of those was the grapple mechanic. This involves holding on to someone so they can’t move out of your reach. There are a bunch of mechanics involved in grappling that are important to understand if you wantContinue reading “Grappling in D&D 2024 (5.5e)”

Armor Feats: When to Take Them and Which are Best in D&D 5e

Analysing the 5 armor feat options in D&D 2014 and 2024. Armor is naturally a very important aspect of adventuring. Mainly because of all those arrows, swords and magic missiles that get hurled your way. But not every class has the training to handle all types of armor proficiency. Thankfully, there are feats for this.Continue reading “Armor Feats: When to Take Them and Which are Best in D&D 5e”

Making the Most of the Time Stop Spell in D&D 5e

Want to know what to do once you’ve stopped time? Read on for my advice. Time stop is a hugely powerful, level 9 spell. This means it’s rarely available to characters unless you happen to be a level 17+ wizard or sorcerer. But once you get to those levels, you get access to some hugelyContinue reading “Making the Most of the Time Stop Spell in D&D 5e”

Magic Initiate in D&D 2024 (5.5e): Choosing the Best Spells for the Feat

Each class’ best spell options for the magic initiate origin feat. Magic initiate is an origin feat in D&D 2024, allowing characters to grab spells from other spell lists to supplement their standard class features. Obviously this makes it handy for expanding your spellcasting capabilities. But it’s also a great way to weave some spellcastingContinue reading “Magic Initiate in D&D 2024 (5.5e): Choosing the Best Spells for the Feat”

Spell School Changes in D&D 2024 (5.5e)

And how this will affect your character build and spell choices. D&D 2024 brought with it some changes to the logic behind how some things are categorised. Some of these changes include the spell schools that certain spells belong to with 31 spells changing their school of magic. While these changes don’t affect much mechanically,Continue reading “Spell School Changes in D&D 2024 (5.5e)”

Elemental Adept: Is This Feat Any Good in D&D 5e?

Running the numbers on elemental adept. Elemental adept is a feat that I’ve generally given a hard time and found difficult to recommend. However, I’ve never actually run the numbers on this feat. As with other character options, it only felt fair to give it a chance and actually calculate the impact of the feat.Continue reading “Elemental Adept: Is This Feat Any Good in D&D 5e?”

Analysing Magic Missile: How Effective is it in D&D 5e

Running calculations on this automatically hitting 1st level spell. Magic missile has been a staple of wizards and sorcerers throughout the editions of D&D. It’s a bunch of low powered, magical, homing missiles, kicking in at level 1. But is it worth taking? With such low damage on each dart, it would be easy toContinue reading “Analysing Magic Missile: How Effective is it in D&D 5e”

Shadow-Touched: All the Best Spell Options for the D&D 5e Feat

Analysing all the spell options for the shadow-touched feat. Shadow-touched is one of the better general feats available and also happens to be one of the most versatile. Pretty much any character can make good use of it, though it certainly is more optimal with certain builds. The main question though, is what spells toContinue reading “Shadow-Touched: All the Best Spell Options for the D&D 5e Feat”

One Spell Slot Per turn – Taking Advantage of the Altered Spell Rule

The 2024 rules give you a bit more freedom when it comes to levelled spells, and here’s how. If you’ve ever played a spellcaster in D&D 5e, you may be aware that there are certain restrictions on the spells you can cast on your turn. The 2014 rules state “You can’t cast another spell duringContinue reading “One Spell Slot Per turn – Taking Advantage of the Altered Spell Rule”

Calculating the effectiveness of chromatic orb in D&D 2024 (5.5e)

Could chromatic orb be one of the biggest winners of the rules revision? With the introduction of D&D 2024, Wizards of the Coast took the opportunity to update a lot of spells. Many of them got improved with higher damage, better healing or clearer rules. Chromatic orb may have discreetly had one of the biggestContinue reading “Calculating the effectiveness of chromatic orb in D&D 2024 (5.5e)”