Drizzt Do’Urden

Hero of legend

Drizzt Do’Urden is arguably the greatest hero to grace the D&D universe. Created by R. A. Salvatore in 1988 for his Icewind Dale trilogy, Drizzt is a ranger and a formidable swordsman, he is a drow, dark elves that’re distrusted (with good reason) by all other races. Drizzt, however, is compassionate, a rare quality among drow and he doesn’t glory in murder, this creates many challenges for him as he seeks to break away from the traditions of his kind.

Family

Drizzt Do-Urden is a drow. Born in the underdark in the drow city of Menzoberranzan to Matron Malice Do’Urden, the Matron Mother and leader of House Do’Urden, then then 9th house of Menzoberranzan. His birth father is Zaknafein Do’Urden, the weapons master of House Do’Urden and a formidable warrior. He had 3 sisters, Briza, Vierna and Maya although Vierna was the only one of his sisters that shared the same father. He also had 2 older brothers; Nalfein and Dinin. It was Nalfein’s death at the hands of Dinin on the day of Drizzt’s birth that saved his life. Drow customs demanded that the third son of a family be offered as a sacrifice to Lolth, but news of Nalfein’s death made Drizzt the second son and saved the need for his sacrifice to the spider queen.

Drizzt later married Catti-brie, a female human adventurer. She gave birth to their daughter, Briennelle Zaharina.

History

Early Life

When Drizzt was born, he was given to his sister, Vierna, to be raised in the ways of drow. As he came of age, he began to be trained by the weapons master of House Do-Urden, Zaknafein. While it was perfectly considered acceptable for a matron mother to have relations with other males apart from her consort, it was kept a secret that Drizzt was actually Zaknafein’s son, though Zaknafein long suspected this.

Zaknafein trained Drizzt to be a powerful warrior, skille din all sorts of weaponry, though he favoured a pair of scimitars. Zaknafein also, carefully, taught Drizzt to question the ideals held by drow society, instilling in him a realisation that cruelty and treachery do not need to be the characteristics of all drow.

Drizzt proved himself as a powerful warrior but fell out of favour with Lolth (and by association, the whole of House Do-Urden fell out of favour with Lolth) for refusing to kill a moon elf child. Zaknafein gave his life as a sacrifice so that Drizzt could avoid retribution but Drizzt soon became a target in House Hun’ett’s desire to destroy House Do-Urden. He was attacked by Alton De’vir and Masoj Hun’ett but came out victor regardless taking with him the magical panther-summoning statue Masoj kept. Drizzt would use the statue to summon Guenhwywar, the panther companion he’d developed such a strong friendship with. Together, they abandoned their life in Menzoberranzan and fled alone into the underdark.

Life on the Surface

Drizzt was hunted in the underdark until he finally escaped to the surface near Sundabar. On the surface, Drizzt was trained by Montolio Debrouchee in the ways of being a ranger before being chased to Icewind Dale. It was there that he met his adventuring companions; the dwarf Bruenor Battlehammer, the human Catti-Brie (his eventual wife), the halfling Regis and the human Wulfgar. Together, they formed the adventuring group “The Companions of the Hall“.

The Companions of the Hall travelled together on many adventures and were often hailed as heroes, leading to Drizzt’s acceptance as a drow on the surface, especially in the towns of Icewind Dale and Luskan.

Drizzt Do’Urden Stat Block 5e

Drizzt is a drow ranger, and as such, has many of the abilities associated with this class and race. He is also a highly trained warrior of the underdark and has fought many foes. His superior combat abilities are reflected in his abilities. Depending on what phase of his life Drizzt is in, may determine how powerful he is and as such, it is appropriate to adjust the following stat block accordingly.


  • Medium humanoid (Drow), chaotic good
  • Armour Class: 20 (+1 studded leather, +2 defending scimitar)
  • Hit Points: 144 (16d10 + 60)
  • Speed: 30ft

StrDexConIntWisCha
14 (+2)20 (+5)17 (+3)12 (+1)15 (+2)12 (+1)

  • Saving Throws: Dex +9, Wis +6
  • Skills: Acrobatics +9, Perception +6, Stealth +9
  • Damage Resistances: Fire
  • Senses: Darkvision 120 ft., Passive Perception 14
  • Languages: Common, Dwarfish, Elvish, Undercommon
  • Challenge: 9 (5,000 XP)
  • Proficiency Bonus: +4

Fey Ancestry – Drizzt has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Improved Critical – Drizzt’s weapon attacks score a critical hit on a roll of 19 or 20.

Innate Spellcasting – Drizzt’s spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Indomitable (1/Day) – Drizzt can reroll a saving throw that he fails.

Second Wind (Recharges after a Short or Long Rest) – As a bonus action, Drizzt can regain 16 hit points.


Actions

Multiattack – Drizzt makes three weapon attacks, two with his scimitar, Icingdeath and one with his scimitar, Twinkle, or three with his Longbow, Taulmaril.

Icingdeath – Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage plus 3 (1d6) cold damage.

Twinkle – Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage.

Taulmaril – Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 12 (1d8+8) piercing damage.

Guenhwyvar A panther-shaped figurine of wondrous power carved from onyx. If Drizzt speaks the command word and throws the figurine to a place he can see within 60 feet, it becomes Guenhwyvar.

Guenhwyvar obeys Drizzt’s spoken commands and is friendly to his allies. After 12 hours or after being reduced to 0 hit points, Guenhwyvar reverts to a figurine and can’t be used again for 24 hours. Guenhwyvar uses the stats for a tiger in the Monster Manual.

Reactions

Parry – Once per turn, Drizzt can add 3 to his AC against a melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Media

Books

The adventures of Drizzt have given rise to a huge number of novels. The original stories, known as “The Dark Elf Trilogy”, were penned by R. A. Salvatore who has written many of Drizzt’s stories. A list of the main Drizzt books can be found below:

The Dark Elf Trilogy

  • Homeland
  • Exile
  • Sojourn

The Icewind Dale Trilogy

  • The Crystal Shard
  • Streams of Silver
  • The Halfling’s Gem

Legacy of the drow

  • The Legacy
  • Starless Night
  • Siege of Darkness
  • Passage to Dawn

Paths of Darkness

  • The Silent Blade
  • The Spine of the World
  • Sea of Swords

The Sellswords

  • Servant of the Shard
  • Promise of the Witch King
  • Road of the Patriarch

The Hunter’s Blades Trilogy

  • The Thousand Orcs
  • The Lone Drow
  • The Two Swords

Transitions

  • The Orc King
  • The Pirate King
  • The Ghost King

Neverwinter Saga

  • Gauntlgrym
  • Neverwinter
  • Charon’s Claw
  • The Last Threshold

The Sundering

  • The Companions

Companion’s Codex

  • Night of the Hunter
  • Rise of the King
  • Vengeance of the Iron Dwarf

Homecoming

  • Archmage
  • Maestro
  • Hero

Generations

  • Timeless
  • Boundless
  • Relentless

The Way of the Drow

  • Starlight Enclave

Video Games

As such a beloved D&D character, Drizzt has made his way into several video games in various forms:

Baldur’s Gate – Drizzt makes a short cameo in the original Baldur’s Gate game released in 1998 as players see him fighting some gnolls. The interaction however, is brief.

Baldur’s Gate II: Shadows of Amn – Players are treated to a longer cameo of the dark elf in the 2000 release of Baldur’s Gate II, being able to recruit him an his party as NPC allies for a particular mission.

Icewind Dale – Also released in 2000, Icewind Dale shares its name with one of the Drizzt trilogies but his name is only mentioned in passing as he doesn’t make an appearance in the game.

Baldur’s Gate: Dark Alliance – 2001’s Dark Alliance game allows players to use Drizzt as a playable character for the first time ever. Once the game has been beaten, Drizzt will be unlocked as a playable character for the Gauntlet Mode.

Baldur’s Gate: Dark Alliance II – in the 2004 follow up, Drizzt returns as an unlockable, playable character.

Forgotten Realms: Demon Stone – In 2004, Drizzt also featured in this PC game that was written by Drizzt’s creator, R. A. Salvatore.

Dungeons & Dragons: Dark Alliance – In the 2021 game, players will be able to play as Drizzt from the beginning, hacking and slashing their way through an all new Drizzt adventure.

Drizzt is a hugely loved character and may well feature in future video games and may even be one to watch out for in Baldur’s Gate 3 which is currently in development.

Published by Ben Lawrance

Ben is the creator of Dungeon Mister and is an experienced dungeon master who's been immersed in the D&D universe for over 20 years.

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