Mother Lorinda: Darklord of Tepest

Mummy issues!

Mother Lorinda is a green hag and the Darklord of Tepest, a Domain of Dread filled with evil fey. In Tepest, most of the remnants of humanity, shelter for protection in the village of Viktal under the “protection” of Mother Lorinda who keeps away treacherous fey that would seek to harm the humans. But Mother Lorinda’s protection is simply the lesser of 2 evils as she demands seasonal tithes made in sacrifices of the populace to feed her hideous children.

Lorinda’s greatest desire is to be a mother, but she is forever cursed to fail in her attempts to create a being that might adequately be considered her child. Instead, she creates abomination after abomination that rarely survives more than a few weeks. The only thing that keeps some of her “children” alive a little longer, are the human sacrifices her children consume each season as part of the tithe.

Information About Mother Lorinda

NameMother Lorinda
RaceGreen Hag
AlignmentNeutral Evil
HomeThe Gurgyl

Mother Lorinda’s Stat Block

Mother Lorinda is a powerful green hag, as such, she follows fairly closely to the stats of a green hag from The Monster Manual, but with some enhancements (as a particularly powerful green hag). The following stat block is not an official release but my own creation as Darklord stat blocks haven’t been officially released by Wizards of the Coast for 5th edition.

  • Medium fey (Green Hag), Neutral Evil
  • Armour Class: 17 (natural armour)
  • Hit Points: 206 (27d8 + 87)
  • Speed: 30ft

18 (+4)12 (+1)16 (+3)13 (+1)14 (+2)19 (+4)

Skills: Arcana (+3), Deception (+4), Perception (+4), Stealth (+3)

Condition Immunities: Charmed, frightened

Senses: Darkvision 60ft., Passive Perception 14

Languages: Common, Draconic, Sylvan

Challenge: 10 (5,900 XP) Proficiency Bonus +4

Amphibious: Lorinda can breathe air and water.

Legendary Resistance (2/day): When Mother Lorinda fails a saving throw, she can choose to succeed instead.

Innate Spellcasting: Mother Lorinda’s innate spellcasting ability is charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: Crown of madness, Dancing lights, minor illusion, ray of sickness, vicious mockery, web

Once per day: Blight, confusion, counterspell, hypntoic pattern, polymorph, stinking cloud

Mimicry: Mother Lorinda can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (insight) check. 


Multiattack: Mother Lorinda makes 2 attacks with her Staff of Striking.

Staff of Striking: Melee weapon attack: +9 to hit, reach 5ft, one target. Hit: 16 (2d8+7) bludgeoning damage. The staff of striking also has 10 charges. When Mother Lorinda hits with a melee attack using it, she can expend up to 3 of its charges. For each charge she expends, the target takes an extra 1d6 force damage. The staff regains all its charges when Mother Lorinda makes a long rest.

Illusory Appearance: Mother Lorinda covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if Mother Lorinda takes a bonus action to end it or she dies.

The changes wrought by this effect fail to hold up to physical inspection. For example, Lorinda could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 intelligence (investigation) check to discern that Mother Lorinda is disguised.

Invisible Passage: Mother Lorinda magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

Bonus Actions

Hag Eye of Mother’s Faithful: Mother Lorinda is able to look through the empty eye socket of one of her faithful and see what they see. In addition, she can teleport to a space 5ft from her faithful devotee, crawling out of their eye socket. Doing this takes up her movement as well as a bonus action.


Mother Lorinda can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Mother Lorinda regains spent legendary actions at the start of his turn.

Attack: Mother Lorinda makes one attack with her Staff of Striking.

Invisible Passage (costs 2 actions): Mother Lorinda makes a use of her Invisible Passage ability.

Master Spellcaster (costs 2 actions): Mother Lorinda uses one of her spells from her spell list.

Mother Lorinda’s Personality

Mother Lorinda is a hugely disturbed individual who, despite her horrific deeds, wants nothing more than to have her own family that she can love and nurture. She is incredible insecure about the affections of others so requires constant reminders of the affection her children and her worshippers exhibit towards her.

In her quest for motherhood, she constantly fails to create children that are anything more than monsters for herself (despite the fact that she can create hexbloods for others). To reinforce her maternal nature, she wears what she sees as the trappings of a mother and puts on a persona of love and affection. Despite this, she cares for the villagers of Viktal no more than she does a cow or a sheep; they are to be protected until it’s time for them to be slaughtered and fed to her real children.

Mother Lorinda is plagued by miseries. Her main suffering comes from:

  • Her inability to create children that last more than a few weeks, and her inability to even create children that aren’t monsters.
  • Her general destructive demeanour meaning that all attempts for her to have anything like a family, always end in her destroying that which she loves.
  • Her constant doubts that her children and worshippers do not truly love her back.
  • Her fear that her sisters will one day escape the prison she has created for them and take revenge on her.

History of Mother Lorinda

The tithe in Tepest
One of Mother Lorinda’s children comes to eat a sacrifice offered by the village of Viktal as part of the tithe

Lorinda’s mother was a kind woman that was married to a brutish man who had raised sons in his own brutish ways. She desired only to have daughters to share in her affections and one day, this was granted by faeries. Lorinda’s mother was “blessed with 3 daughters, Lorinda, Laveeda and Leticia. Lorinda’s brothers and father resented the daughters and the affection they received from their mother and were abusive towards them. This abuse only became worse when their mother died.

Affected by their unfortunate home circumstances and desiring a better, wealthier life for themselves, Lorinda and her sisters began robbing wealthy travellers and eventually murdering them, disposing of their bodies in their family stew pot. One particular traveller caught the eyes of the sisters who all fancied the man, but arguing ensued and they eventually end up killing the man so that none of them could have him. This led to the family discovering what the sisters had been doing leading to the sisters killing their father and brothers. It was at this point that the mists of Ravenloft took the sisters, dragging them into Tepest.

In Tepest, the true nature of the sisters was revealed, as that of abhorrent green hags! They learnt magic from the local fey of the land and began preying upon the humans of the land. They eventually became known as fickle sages and weavers of doom, but despite this, desperate individuals would come to them begging for miracles such as a healthy harvest, a potent medicine or children that fate had denied them. The 3 hags loved to sow misery by bringing hope to forlorn souls, only to have their hopes smashed by despair when the miracle they thought they’d received, turns into some kind of a curse.

Eventually, Lorinda desired a child of her own, as she’d granted to other couples seeking children. She petitioned her sisters to help her create a child but they loathed the idea of sharing their magic with Lorinda. Lorinda punished her sisters for their refusal, capturing them in their own cauldrons and taking their magic to help her create her own children. But these children were flawed beings and always hungry. For this reason, Mother Lorinda uses the people of Tepest to provide sacrifices that form the meals upon which her children feed.

To her devoted followers, Mother Lorinda appears in the guise of a motherly woman in a cloak and moth wings and carrying a burning branch. During the tithe each season, during the solstices, she’ll appear before the villagers with Mother’s favoured bearing a meal for her. In reality, the favoured is a meal for Lorinda’s latest abomination of a child that she’s created (always named Laoirse). Whatever child she’s created will feast upon the favoured, allowing their blood to spread across the fields and bring fertility to the soil. Whichever of Mother’s children happens to consume this sacrifice

These celebrations will be organised primarily by Mother’s most faithful; individuals that avoid being the sacrifice of the tithe, but who are utterly devoted to Mother, often removing their own left eye as a symbol of their devotion. These devoted servants are known as Mother’s minders and gift her with vision through their empty eye socket and she is able to even teleport from out of the eye socket, literally crawling out of their eye.

All Darklords of Ravenloft

ChakunaHouse of LamentQueen Tsien Chiang
Count Strahd Von ZarovichIvana BoritsiRamya Vasavadan
Dr Viktra MordenheimIvan DilisnyaVecna
Duchess Saidra d’HonaireJacqueline RenierVladeska Drakov
God-Brain of BluetspurMother LorindaWilfred Godefroy
Harkon Lucas

Published by DM Ben

Ben is an experienced dungeon master and player who's been immersed in the D&D universe since he was a teenager over 20 years ago. When he's not writing for Dungeon Mister, Ben loves creating fiendish puzzles and devious dungeons for his players. He's an especially big fan of the Ravenloft and Dragonlance settings.