Reference guide to all the most important rules changes for transitioning from D&D 2014 to D&D 2024 So that new Player’s Handbook looks great and you’ve decided to transition to the new rules. Your players are all excited to try the new world tree barbarian or the updated elements monk. But we know what willContinue reading “Important Rules Changes in D&D 2024 (5.5e) your Players Need to Know About”
Category Archives: Advice
Why D&D’s Haunting Revenant Might be the New False Hydra
The D&D 2024 Monster Manual might have just cooked up the next false hydra with a monster, that’s a house! The false hydra is the gold standard of monsters. It’s not the toughest creature around (a regular hydra is tougher) and it’s not the most interesting in combat (though it is fairly interesting). But whatContinue reading “Why D&D’s Haunting Revenant Might be the New False Hydra”
Which 2014 races have improved with the D&D 2024 (5.5e) revision?
Digging into how the new 5e rules might help 2014 races. With the introduction of D&D 2024 comes a bunch of rule tweaks, new mechanics and changes to spells, feats and many other things. This revised ruleset remains compatible with 2014 races, specifically those that haven’t been replaced in the 2024 Player’s Handbook. As I’veContinue reading “Which 2014 races have improved with the D&D 2024 (5.5e) revision?”
Giving players the right kinds of choices in D&D – DM Advice
Empower your players with interesting choices. One of the most common and hardest challenges to overcome as a DM is knowing how much structure and choice to give your players. The problem is that leaning too far one way or the other leads to problems. If you give too much structure and too little choiceContinue reading “Giving players the right kinds of choices in D&D – DM Advice”
What spells should you get visiting spellcasters to cast in your bastion?
Getting the most out of your bastion’s teleportation circle. Bastions are a brand new mechanic for D&D 2024 that allows you to build a base of operations. Within that base are a load of rooms and facilities you can create to gain all kinds of perks. You can read all about them in our guideContinue reading “What spells should you get visiting spellcasters to cast in your bastion?”
Which “Lost” D&D Settings should make a comeback – and which I’d love (or not) to run
Some settings should never be forgotten When you think of D&D settings, you probably imagine iconic places like the Forgotten Realms or Eberron, or even the recent expansions like Exandria. But what about the forgotten gems? Over the years, Dungeons & Dragons has introduced plenty of settings that brought fresh ideas to the table, onlyContinue reading “Which “Lost” D&D Settings should make a comeback – and which I’d love (or not) to run”
Great ways to use adventuring gear in D&D 5e
Using adventuring gear… In an adventure! The much overlooked adventuring gear section of the Player’s Handbook can be easy to skip when there are much more exciting things to take a look at. Those glossy magic item pages in the dungeon master’s guide often look that much more worn. But adventuring gear can be aContinue reading “Great ways to use adventuring gear in D&D 5e”
Fey-Touched: All the Best Spell Options for the D&D 5e Feat?
Analysing all the spell options for fey-touched. In my opinion, fey-touched is one of the better general feats available. And unlike some other great feats, can work for a variety of characters. However, with quite a few options for spells you can take with the feat, I’ve dissected all the spells you can take withContinue reading “Fey-Touched: All the Best Spell Options for the D&D 5e Feat?”
Hunter’s Mark: How Powerful is it in D&D 2024?
Analysing power levels for the ranger’s signature spell. Hunter’s mark is a ranger’s smite. Like their half-casting cousin, the paladin, rangers are also martials that dabble in the non-arcane magics. While paladins are like a martial version of clerics, rangers are a martial version of druids, seeking to protect the natural world. Each has aContinue reading “Hunter’s Mark: How Powerful is it in D&D 2024?”
Unarmed strikes: How to become an unarmed master in D&D 2024 (5.5e)
Go from ‘armless to ‘armful! Want to play a monk that hits with rapid strikes or a grappler and shove build that can move your enemies easily around the battlefield. Well today I’m going to take you through how unarmed combat work and how you can make an unarmed warrior that’s actually effective. Optimising forContinue reading “Unarmed strikes: How to become an unarmed master in D&D 2024 (5.5e)”
Familiars in D&D 5e: How They Work and How to Use Them
Time to get familiar with familiars Familiars are like the pets of wizards, warlocks and other spellcasters. They’re animals and other creatures that obey your commands and perform simple tasks on your behalf. But these are no ordinary pets. They can do more than just sit and play dead and certain magical gifts can makeContinue reading “Familiars in D&D 5e: How They Work and How to Use Them”
Updating 2014 Backgrounds to D&D 2024 (5.5e)
15 more backgrounds, updated for you to use in D&D 2024 Backgrounds got some significant changes in D&D 2024 making them more important to character creation. You still get the usual starting equipment, skills and tool proficiencies, but now you also have your ability score increase that used to be associated with your species tiedContinue reading “Updating 2014 Backgrounds to D&D 2024 (5.5e)”